A Good Thing

Enchantment {4}{W}{B} (0)

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Color Identity: B,W,White,Black
Mystery Booster Playtest Cards (Rare)

Foreign Names: