Master of Winds

Creature Sphinx Wizard   1 / 4   {2}{U}{U} (0)

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.



Color Identity: U,Blue
Printings:
Zendikar Rising Promos (Rare)
Zendikar Rising Promos (Rare)

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