66 cards found.

Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: Black
Printings:
Conspiracy: Take the Crown ()

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Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: Black
Printings:
Conflux ()

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Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: Black
Printings:
Duel Decks: Sorin vs. Tibalt ()

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Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: Black
Printings:
Modern Masters ()

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Beastmaster's Magemark

Enchantment Aura   {2}{G} (3)

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.



Color Identity: Green
Printings:
Guildpact ()

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Bonded Fetch

Creature Homunculus   {2}{U} (3)

Defender, haste
{t}: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.



Color Identity: Blue
Printings:
Future Sight ()

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Canker Abomination

Creature Treefolk Horror   6 / 6   {2}{B/G}{B/G} (4)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.



Color Identity: Black,Green
Printings:
Eventide ()

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Cascade Bluffs

Land (0)

{t}: Add {C}.
{U/R}, {t}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.



Color Identity: Red,Blue
Printings:
Masters 25 ()

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Cascade Bluffs

Land (0)

{t}: Add {C}.
{U/R}, {t}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.



Color Identity: Red,Blue
Printings:
Eventide ()

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Cauldron Haze

Instant {1}{W/B} (2)

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: White,Black
Printings:
Eventide ()

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Elemental

Creature Elemental   7 / 7   (0)

Trample



Color Identity:
Printings:
Duel Decks: Nissa vs. Ob Nixilis ()

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Emberwilde Augur

Creature Goblin Shaman   2 / 1   {1}{R} (2)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.



Color Identity: Red
Printings:
Duel Decks Anthology, Elves vs. Goblins ()

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Emberwilde Augur

Creature Goblin Shaman   2 / 1   {1}{R} (2)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.



Color Identity: Red
Printings:
Duel Decks: Elves vs. Goblins ()

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Emberwilde Augur

Creature Goblin Shaman   2 / 1   {1}{R} (2)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.



Color Identity: Red

Farhaven Elf

Creature Elf Druid   1 / 1   {2}{G} (3)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Verdant bloom does exist. It merely hides for its own safety."



Color Identity: Green
Printings:
Commander 2013 Edition ()

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Farhaven Elf

Creature Elf Druid   1 / 1   {2}{G} (3)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Verdant bloom does exist. It merely hides for its own safety."



Color Identity: Green

Farhaven Elf

Creature Elf Druid   1 / 1   {2}{G} (3)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Verdant bloom does exist. It merely hides for its own safety."



Color Identity: Green
Printings:
Commander Anthology ()

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Farhaven Elf

Creature Elf Druid   1 / 1   {2}{G} (3)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Verdant bloom does exist. It merely hides for its own safety."



Color Identity: Green

Farhaven Elf

Creature Elf Druid   1 / 1   {2}{G} (3)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Verdant bloom does exist. It merely hides for its own safety."



Color Identity: Green

Fencer's Magemark

Enchantment Aura   {2}{R} (3)

Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos



Color Identity: Red
Printings:
Guildpact ()

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No results found.
Bummer

66 cards found.