907 cards found.

Aboshan, Cephalid Emperor

Legendary Creature Cephalid   3 / 3   {4}{U}{U} (6)

Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."



Color Identity: U,Blue
Printings:
Odyssey ()

Foreign Names:

Formats:

Aboshan, Cephalid Emperor

Legendary Creature Cephalid   3 / 3   {4}{U}{U} (6)

Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.



Color Identity: U,Blue
Printings:
Odyssey ()

Foreign Names:

Formats:

Aggressive Urge

Instant {1}{G} (2)

Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.



Color Identity: G,Green
Printings:
Tenth Edition ()

Foreign Names:

Formats:

Aggressive Urge

Instant {1}{G} (2)

Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.



Color Identity: G,Green
Printings:
Invasion ()

Foreign Names:

Formats:

Aggressive Urge

Instant {1}{G} (2)

Target creature gets +1/+1 until end of turn.
Draw a card.



Color Identity: G,Green
Printings:
Invasion ()

Foreign Names:

Formats:

Aggressive Urge

Instant {1}{G} (2)

Target creature gets +1/+1 until end of turn.
Draw a card.



Color Identity: G,Green
Printings:
Tenth Edition ()

Foreign Names:

Formats:

Ajani Goldmane

Legendary Planeswalker Ajani   {2}{W}{W} (4)

+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."



Color Identity: W,White

Ajani Goldmane

Legendary Planeswalker Ajani   {2}{W}{W} (4)

+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."



Color Identity: W,White

Ajani Goldmane

Legendary Planeswalker Ajani   {2}{W}{W} (4)

+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."



Color Identity: W,White

Arcbound Bruiser

Artifact Creature Golem   {5} (5)

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Break in case of emergency.



Color Identity:
Printings:
Darksteel ()

Foreign Names:

Formats:

Arcbound Bruiser

Artifact Creature Golem   {5} (5)

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Darksteel ()

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Arcbound Wanderer

Artifact Creature Golem   {6} (6)

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Fifth Dawn ()

Foreign Names:

Formats:

Arcbound Wanderer

Artifact Creature Golem   {6} (6)

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Modern Masters ()

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Arcbound Wanderer

Artifact Creature Golem   {6} (6)

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Modern Masters ()

Foreign Names:

Formats:

Arcbound Wanderer

Artifact Creature Golem   {6} (6)

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Fifth Dawn ()

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Archmage Ascension

Enchantment {2}{U} (3)

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.



Color Identity: U,Blue
Printings:
Zendikar ()

Foreign Names:

Formats:

Archmage Ascension

Enchantment {2}{U} (3)

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.



Color Identity: U,Blue
Printings:
Zendikar ()

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Aretopolis

Plane Kephalai   (0)

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.



Color Identity:
Printings:
Planechase Anthology Planes ()

Foreign Names:

Formats:

Aretopolis

Plane Kephalai   (0)

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.



Color Identity:
Printings:
Planechase 2012 Planes ()

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Formats:

Aretopolis

Plane Kephalai   (0)

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.



Color Identity:
Printings:
Planechase 2012 Planes ()

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Formats:

No results found.
Bummer

907 cards found.