1277 cards found.

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.



Color Identity:
Printings:
Revised Edition ()

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Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.



Color Identity:
Printings:
Fourth Edition ()

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.



Color Identity:
Printings:
Arabian Nights ()

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.



Color Identity:
Printings:
Arabian Nights ()

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.



Color Identity:
Printings:
Foreign Black Border ()

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.



Color Identity:
Printings:
Revised Edition ()

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.



Color Identity:
Printings:
Summer Magic / Edgar ()

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.



Color Identity:
Printings:
Fourth Edition ()

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.



Color Identity:

Amulet of Quoz

Artifact {6} (6)

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{t}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity:
Printings:
Ice Age ()

Foreign Names:

Formats:

Amulet of Quoz

Artifact {6} (6)

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{t}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity:
Printings:
Ice Age ()

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Formats:

An-Havva Constable

Creature Human   2 / 1   {1}{G}{G} (3)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other constables serve with passion, if not with grace."
—Devin, faerie noble



Color Identity: G,Green
Printings:
Fifth Edition ()

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An-Havva Constable

Creature Human   2 / 1   {1}{G}{G} (3)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other Constables serve with passion, if not with grace."
—Devin, Faerie Noble



Color Identity: G,Green
Printings:
Homelands ()

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An-Havva Constable

Creature Human   2 / 1   {1}{G}{G} (3)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.



Color Identity: G,Green
Printings:
Homelands ()

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An-Havva Constable

Creature Human   2 / 1   {1}{G}{G} (3)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.



Color Identity: G,Green
Printings:
Fifth Edition ()

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Ancestral Memories

Sorcery {2}{U}{U}{U} (5)

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.



Color Identity: U,Blue
Printings:
Portal ()

Foreign Names:

Formats:

Ancestral Memories

Sorcery {2}{U}{U}{U} (5)

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.



Color Identity: U,Blue
Printings:
Portal ()

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Animate Wall

Enchantment Aura   {W} (1)

Enchant Wall
Enchanted Wall can attack as though it didn't have defender.



Color Identity: W,White


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1277 cards found.