188 cards found.

Abhorrent Overlord

Creature Demon   6 / 6   {5}{B}{B} (7)

Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.



Color Identity: Black
Printings:
Prerelease Events ()

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Alpha Authority

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.



Color Identity: Green
Printings:
Gatecrash ()

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Alpha Tyrranax

Creature Beast   6 / 5   {4}{G}{G} (6)

Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.



Color Identity: Green
Printings:
Scars of Mirrodin ()

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Antler Skulkin

Artifact Creature Scarecrow   3 / 3   {5} (5)

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.



Color Identity:
Printings:
Eventide ()

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Arctic Nishoba

Creature Cat Warrior   6 / 6   {5}{G} (6)

Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.



Color Identity: Green,White
Printings:
Coldsnap ()

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Balduvian Fallen

Creature Zombie   3 / 5   {3}{B} (4)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.



Color Identity: Black,Red
Printings:
Coldsnap ()

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Barren Glory

Enchantment {4}{W}{W} (6)

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
"The only perfect world is an empty world, with no one to sin or wage war."
—Tarran, magus of the disk



Color Identity: White
Printings:
Future Sight ()

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Batterhorn

Creature Beast   4 / 3   {4}{R} (5)

When Batterhorn enters the battlefield, you may destroy target artifact.
Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.



Color Identity: Red
Printings:
Return to Ravnica ()

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Blackcleave Cliffs

Land (0)

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {B} or {R} to your mana pool.
Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones.



Color Identity: Black,Red
Printings:
Scars of Mirrodin ()

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Blazethorn Scarecrow

Artifact Creature Scarecrow   3 / 3   {5} (5)

Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)



Color Identity:
Printings:
Shadowmoor ()

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Bloodcrazed Neonate

Creature Vampire   2 / 1   {1}{R} (2)

Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.



Color Identity: Red
Printings:
Wizards Play Network ()

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Brain Maggot

Enchantment Creature Insect   1 / 1   {1}{B} (2)

When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.



Color Identity: Black
Printings:
Friday Night Magic ()

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Brave the Sands

Enchantment {1}{W} (2)

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.



Color Identity: White
Printings:
Khans of Tarkir ()

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Brave the Sands

Enchantment {1}{W} (2)

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.



Color Identity: White
Printings:
Commander 2016 ()

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Cadaver Imp

Creature Imp   1 / 1   {1}{B}{B} (3)

Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.



Color Identity: Black
Printings:
Rise of the Eldrazi ()

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Cadaver Imp

Creature Imp   1 / 1   {1}{B}{B} (3)

Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.



Color Identity: Black
Printings:
Planechase 2012 Edition ()

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Cadaver Imp

Creature Imp   1 / 1   {1}{B}{B} (3)

Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.



Color Identity: Black
Printings:
Duel Decks: Zendikar vs. Eldrazi ()

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Cadaver Imp

Creature Imp   1 / 1   {1}{B}{B} (3)

Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.



Color Identity: Black
Printings:
Duel Decks: Nissa vs. Ob Nixilis ()

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Cadaver Imp

Creature Imp   1 / 1   {1}{B}{B} (3)

Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.



Color Identity: Black
Printings:
Planechase Anthology ()

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Calciderm

Creature Beast   5 / 5   {2}{W}{W} (4)

Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)



Color Identity: White
Printings:
Planar Chaos ()

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Formats:

No results found.
Bummer

188 cards found.