154 cards found.

"Evasion Protocol"

Enchantment {1}{U} (0)

Whenever you cycle a card, you may pay {1}. If you do, exile target creature or artifact you control, then return it to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
()

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"Oko's Hospitality"

Instant {3}{G}{U} (0)

Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named "Oko's JoJo Reference", reveal it, and put it into your hand. If you searched your library this way, shuffle it.



Color Identity: G,U,Green,Blue
Printings:
()

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"Rowan's Red Riding Hoods"

Creature Human Knight   5 / 2   {4}{R} (0)

When "Rowan's Red Riding Hoods" enters the battlefield, you may search your library and/or graveyard for a card named "Rowan's Not Messing Around Anymore", reveal it, and put it into your hand. If you searched your library this way, shuffle it.



Color Identity: R,Red
Printings:
()

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Abbot of Keral Keep

Creature Human Monk   2 / 1   {1}{R} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.



Color Identity: R,Red

Abbot of Keral Keep

Creature Human Monk   2 / 1   {1}{R} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.



Color Identity: R,Red

Abbot of Keral Keep

Creature Human Monk   2 / 1   {1}{R} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.



Color Identity: R,Red

Abbot of Keral Keep

Creature Human Monk   2 / 1   {1}{R} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.



Color Identity: R,Red

Aspect of Lamprey

Enchantment Aura   {3}{B} (0)

Enchant creature you control
When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.



Color Identity: B,Black
Printings:
()

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Aspect of Lamprey

Enchantment Aura   {3}{B} (0)

Enchant creature you control
When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.



Color Identity: B,Black
Printings:
()

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Atzal, Cave of Eternity

Legendary Land (3)

(Transforms from Journey to Eternity.)
{t}: Add one mana of any color.
{3}{B}{G}, {t}: Return target creature card from your graveyard to the battlefield.
. . . but every end is a new beginning.



Color Identity: Black,Green

Atzal, Cave of Eternity

Legendary Land (3)

(Transforms from Journey to Eternity.)
{t}: Add one mana of any color.
{3}{B}{G}, {t}: Return target creature card from your graveyard to the battlefield.



Color Identity: Black,Green
The other side is:

Printings:
Rivals of Ixalan Promos ()

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Atzal, Cave of Eternity

Legendary Land (3)

(Transforms from Journey to Eternity.)
{t}: Add one mana of any color.
{3}{B}{G}, {t}: Return target creature card from your graveyard to the battlefield.



Color Identity: Black,Green

Bartered Cow

Creature Ox   3 / 3   {3}{W} (0)

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")



Color Identity: W,White
Printings:
()
()

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Bartered Cow

Creature Ox   3 / 3   {3}{W} (0)

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")



Color Identity: W,White
Printings:
()
()

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Bartered Cow

Creature Ox   3 / 3   {3}{W} (0)

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")



Color Identity: W,White
Printings:
()
()

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Bone Splinters

Sorcery {B} (1)

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Vastly outnumbered, the Zendikari found creative ways to even the odds.



Color Identity: B,Black
Printings:
Battle for Zendikar ()

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Bone Splinters

Sorcery {B} (1)

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.



Color Identity: B,Black
Printings:
Game Night ()

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Bone Splinters

Sorcery {B} (1)

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.



Color Identity: B,Black
Printings:
Battle for Zendikar ()

Foreign Names:

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Bone Splinters

Sorcery {B} (1)

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.



Color Identity: B,Black
Printings:
Game Night ()

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Branded Howler

Creature Werewolf   4 / 4   (3)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.



Color Identity: R
The other side is:

Printings:
Shadows over Innistrad ()

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No results found.
Bummer

154 cards found.