At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
"Kill a creature, destroy the present. Kill the land, destroy the future."
—Kaervek
Choose a card name, then target opponent puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
Rushwood Grove enters the battlefield tapped.
: Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add to your mana pool for each storage counter removed this way.
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
At the beginning of your upkeep, put a time counter on Time Bomb.
, , Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.