526 cards found.

Abstruse Interference

Instant {2}{U} (3)

Devoid (This card has no color.)
Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)



Color Identity: Blue
Printings:
Oath of the Gatewatch ()

Foreign Names:

Formats:

Abstruse Interference

Instant {2}{U} (3)

Devoid (This card has no color.)
Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)



Color Identity: Blue
Printings:
Oath of the Gatewatch ()

Foreign Names:

Formats:

Abuna Acolyte

Creature Cat Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
{t}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."



Color Identity: W,White
Printings:
Scars of Mirrodin ()

Foreign Names:

Formats:

Abuna Acolyte

Creature Cat Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
{t}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.



Color Identity: W,White
Printings:
Scars of Mirrodin ()

Foreign Names:

Formats:

Adaptive Automaton

Artifact Creature Construct   2 / 2   {3} (3)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.



Color Identity:
Printings:
Explorers of Ixalan ()

Foreign Names:

Formats:

Adaptive Automaton

Artifact Creature Construct   2 / 2   {3} (3)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.



Color Identity:

Adaptive Automaton

Artifact Creature Construct   2 / 2   {3} (3)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.



Color Identity:
Printings:
Explorers of Ixalan ()

Foreign Names:

Formats:

Adaptive Automaton

Artifact Creature Construct   2 / 2   {3} (3)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.



Color Identity:

Agent of Treachery

Creature Human Rogue   2 / 3   {5}{U}{U} (0)

When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.



Color Identity: U,Blue
Printings:
()

Foreign Names:

Formats:

Agent of Treachery

Creature Human Rogue   2 / 3   {5}{U}{U} (0)

When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.



Color Identity: U,Blue
Printings:
()

Foreign Names:

Formats:

Akroan Hoplite

Creature Human Soldier   1 / 2   {R}{W} (2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."



Color Identity: R,W,Red,White
Printings:
Conspiracy: Take the Crown ()

Foreign Names:

Formats:

Akroan Hoplite

Creature Human Soldier   1 / 2   {R}{W} (2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."



Color Identity: R,W,Red,White

Akroan Hoplite

Creature Human Soldier   1 / 2   {R}{W} (2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.



Color Identity: R,W,Red,White
Printings:
Conspiracy: Take the Crown ()

Foreign Names:

Formats:

Akroan Hoplite

Creature Human Soldier   1 / 2   {R}{W} (2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.



Color Identity: R,W,Red,White

Alabaster Kirin

Creature Kirin   2 / 3   {3}{W} (4)

Flying, vigilance
The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.



Color Identity: W,White
Printings:
Khans of Tarkir ()

Foreign Names:

Formats:

Alabaster Kirin

Creature Kirin   2 / 3   {3}{W} (4)

Flying, vigilance



Color Identity: W,White
Printings:
Khans of Tarkir ()

Foreign Names:

Formats:

Arcane Lighthouse

Land (0)

{t}: Add {C}.
{1}, {t}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.



Color Identity:
Printings:
Commander 2014 ()

Foreign Names:

Formats:

Arcane Lighthouse

Land (0)

{t}: Add {C}.
{1}, {t}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.



Color Identity:
Printings:
Commander Anthology Volume II ()

Foreign Names:

Formats:

Arcane Lighthouse

Land (0)

{t}: Add {C}.
{1}, {t}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.



Color Identity:
Printings:
Commander Anthology Volume II ()

Foreign Names:

Formats:

Arcane Lighthouse

Land (0)

{t}: Add {C}.
{1}, {t}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.



Color Identity:
Printings:
Commander 2014 ()

Foreign Names:

Formats:

No results found.
Bummer

526 cards found.