202 cards found.

Admiral Beckett Brass

Legendary Creature Human Pirate   3 / 3   {1}{U}{B}{R} (4)

Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."



Color Identity: B,R,U,Blue,Black,Red

Admiral Beckett Brass

Legendary Creature Human Pirate   3 / 3   {1}{U}{B}{R} (4)

Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.



Color Identity: B,R,U,Blue,Black,Red

Admiral Beckett Brass

Legendary Creature Human Pirate   3 / 3   {1}{U}{B}{R} (4)

Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.



Color Identity: B,R,U,Blue,Black,Red

Adverse Conditions

Instant {3}{U} (4)

Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."



Color Identity: Blue
Printings:
Battle for Zendikar ()

Foreign Names:

Formats:

Adverse Conditions

Instant {3}{U} (4)

Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."



Color Identity: Blue
Printings:
Battle for Zendikar ()

Foreign Names:

Formats:

Aether Chaser

Creature Human Artificer   2 / 1   {1}{R} (2)

First strike
When Aether Chaser enters the battlefield, you get {e}{e} (two energy counters).
Whenever Aether Chaser attacks, you may pay {e}{e}. If you do, create a 1/1 colorless Servo artifact creature token.



Color Identity: R,Red
Printings:
Aether Revolt ()

Foreign Names:

Formats:

Aether Chaser

Creature Human Artificer   2 / 1   {1}{R} (2)

First strike
When Aether Chaser enters the battlefield, you get {e}{e} (two energy counters).
Whenever Aether Chaser attacks, you may pay {e}{e}. If you do, create a 1/1 colorless Servo artifact creature token.



Color Identity: R,Red
Printings:
Aether Revolt ()

Foreign Names:

Formats:

Appeal

Sorcery {G} (1)

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.



Color Identity: G,Green
The other side is:

Printings:
Hour of Devastation ()

Foreign Names:

Formats:

Appeal

Sorcery {G} (1)

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.



Color Identity: G,Green
The other side is:

Printings:
Hour of Devastation ()

Foreign Names:

Formats:

Aquatic Incursion

Enchantment {3}{U} (4)

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
{3}{U}: Target Merfolk can't be blocked this turn.



Color Identity: U,Blue
Printings:
Rivals of Ixalan ()

Foreign Names:

Formats:

Aquatic Incursion

Enchantment {3}{U} (4)

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
{3}{U}: Target Merfolk can't be blocked this turn.



Color Identity: U,Blue
Printings:
Rivals of Ixalan ()

Foreign Names:

Formats:

Arboreal Grazer

Creature Beast   {G} (0)

Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.



Color Identity: G,Green
Printings:
War of the Spark ()

Foreign Names:

Formats:

Arboreal Grazer

Creature Beast   {G} (0)

Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.



Color Identity: G,Green
Printings:
War of the Spark ()

Foreign Names:

Formats:

Augmenting Automaton

Artifact Creature Construct   1 / 1   {1} (1)

{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.
When you have taught an automaton how to build others of its kind, it is a small step to make it build itself.



Color Identity: Black
Printings:
Aether Revolt ()

Foreign Names:

Formats:

Augmenting Automaton

Artifact Creature Construct   1 / 1   {1} (1)

{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.



Color Identity: Black
Printings:
Aether Revolt ()

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Formats:

Authority

Sorcery {1}{W} (2)

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.



Color Identity: W,White
The other side is:

Printings:
Hour of Devastation ()

Foreign Names:

Formats:

Authority

Sorcery {1}{W} (2)

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.



Color Identity: W,White
The other side is:

Printings:
Hour of Devastation ()

Foreign Names:

Formats:

Aven Skirmisher

Creature Bird Warrior   1 / 1   {W} (1)

Flying
"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."



Color Identity: W,White
Printings:
Fate Reforged ()

Foreign Names:

Formats:

Aven Skirmisher

Creature Bird Warrior   1 / 1   {W} (1)

Flying



Color Identity: W,White
Printings:
Fate Reforged ()

Foreign Names:

Formats:

Cataclysmic Gearhulk

Artifact Creature Construct   4 / 5   {3}{W}{W} (5)

Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.



Color Identity: W,White

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Bummer

202 cards found.