142 cards found.

An-Havva Township

Land (0)

{t}: Add {C}.
{1}, {t}: Add {G}.
{2}, {t}: Add {R} or {W}.
Folk of good heart will always find a home.



Color Identity: Green,Red,White
Printings:
Homelands ()

Foreign Names:

Formats:

An-Havva Township

Land (0)

{t}: Add {C}.
{1}, {t}: Add {G}.
{2}, {t}: Add {R} or {W}.



Color Identity: Green,Red,White
Printings:
Homelands ()

Foreign Names:

Formats:

Aysen Abbey

Land (0)

{t}: Add {C}.
{1}, {t}: Add {W}.
{2}, {t}: Add {G} or {U}.
Serra's gift to her people: a symbol of faith and hope.



Color Identity: White,Green,Blue
Printings:
Homelands ()

Foreign Names:

Formats:

Aysen Abbey

Land (0)

{t}: Add {C}.
{1}, {t}: Add {W}.
{2}, {t}: Add {G} or {U}.



Color Identity: White,Green,Blue
Printings:
Homelands ()

Foreign Names:

Formats:

Bazaar of Wonders

World Enchantment {3}{U}{U} (5)

When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Mirage ()

Foreign Names:

Formats:

Bazaar of Wonders

World Enchantment {3}{U}{U} (5)

When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Mirage ()

Foreign Names:

Formats:

Celestial Dawn

Enchantment {1}{W}{W} (3)

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.



Color Identity: W,White
Printings:
Classic Sixth Edition ()

Foreign Names:

Formats:

Celestial Dawn

Enchantment {1}{W}{W} (3)

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.



Color Identity: W,White
Printings:
Mirage ()

Foreign Names:

Formats:

Celestial Dawn

Enchantment {1}{W}{W} (3)

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.



Color Identity: W,White
Printings:
Time Spiral Timeshifted ()

Foreign Names:

Formats:

Celestial Dawn

Enchantment {1}{W}{W} (3)

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.



Color Identity: W,White
Printings:
Time Spiral Timeshifted ()

Foreign Names:

Formats:

Celestial Dawn

Enchantment {1}{W}{W} (3)

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.



Color Identity: W,White
Printings:
Classic Sixth Edition ()

Foreign Names:

Formats:

Celestial Dawn

Enchantment {1}{W}{W} (3)

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.



Color Identity: W,White
Printings:
Mirage ()

Foreign Names:

Formats:

Celestial Dawn

Enchantment {1}{W}{W} (3)

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.



Color Identity: W,White
Printings:
()

Foreign Names:

Formats:

Combat Medic

Creature Human Cleric Soldier   {2}{W} (3)

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Without combat medics, Icatia would probably not have withstood the forces of chaos as long as it did."
—Sarpadian Empires, vol. VI



Color Identity: W,White
Printings:
Anthologies ()

Foreign Names:

Formats:

Combat Medic

Creature Human Cleric Soldier   {2}{W} (3)

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did."
—Sarpadian Empires, vol. VI



Color Identity: W,White
Printings:
Anthologies ()

Foreign Names:

Formats:

Combat Medic

Creature Human Cleric Soldier   {2}{W} (3)

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion."
—Lydia Wynforth, Mayor of Trokair



Color Identity: W,White
Printings:
Fallen Empires ()
Fallen Empires ()
Fallen Empires ()
Fallen Empires ()

Foreign Names:

Formats:

Combat Medic

Creature Human Cleric Soldier   {2}{W} (3)

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.



Color Identity: W,White
Printings:
Anthologies ()

Foreign Names:

Formats:

Combat Medic

Creature Human Cleric Soldier   {2}{W} (3)

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.



Color Identity: W,White
Printings:
Fallen Empires ()
Fallen Empires ()
Fallen Empires ()
Fallen Empires ()

Foreign Names:

Formats:

Devouring Deep

Creature Fish   1 / 2   {2}{U} (3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." —William Shakespeare, The Tempest



Color Identity: U,Blue
Printings:
Legends ()

Foreign Names:

Formats:

Devouring Deep

Creature Fish   1 / 2   {2}{U} (3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)



Color Identity: U,Blue
Printings:
Legends ()

Foreign Names:

Formats:

No results found.
Bummer

142 cards found.