167 cards found.

About Face

Instant {R} (1)

Switch target creature's power and toughness until end of turn.
The overconfident are the most vulnerable.



Color Identity: Red
Printings:
Urza's Legacy ()

Foreign Names:

Formats:

Adarkar Sentinel

Artifact Creature Soldier   3 / 3   {5} (5)

{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry



Color Identity:
Printings:
Ice Age ()

Foreign Names:

Formats:

Adarkar Sentinel

Artifact Creature Soldier   3 / 3   {5} (5)

{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry



Color Identity:
Printings:
Masters Edition II ()

Foreign Names:

Formats:

Aerathi Berserker

Creature Human Berserker   2 / 4   {2}{R}{R}{R} (5)

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker



Color Identity: Red
Printings:
Legends ()

Foreign Names:

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Alluring Scent

Sorcery {1}{G}{G} (3)

All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.



Color Identity: Green
Printings:
Masters Edition IV ()

Foreign Names:

Formats:

Alluring Scent

Sorcery {1}{G}{G} (3)

All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.



Color Identity: Green
Printings:
Starter 1999 ()

Foreign Names:

Formats:

Alluring Scent

Sorcery {1}{G}{G} (3)

All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.



Color Identity: Green
Printings:
Portal Second Age ()

Foreign Names:

Formats:

Altar of Bone

Sorcery {G}{W} (2)

As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

This card is on the reserved list.


Color Identity: White,Green
Printings:
Ice Age ()

Foreign Names:

Formats:

Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
A song of life soars over fields of blood.



Color Identity: White

Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.



Color Identity: White

Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.



Color Identity: White

Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.



Color Identity: White

Balduvian Hydra

Creature Hydra   {X}{R}{R} (2)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity: Red
Printings:
Ice Age ()

Foreign Names:

Formats:

Balduvian Hydra

Creature Hydra   {X}{R}{R} (2)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity: Red
Printings:
Masters Edition II ()

Foreign Names:

Formats:

Bronze Calendar

Artifact {4} (4)

Your spells cost {1} less to play as long as you speak in a voice other than your normal voice.
If you speak in your normal voice, sacrifice Bronze Calendar.
Every page holds a month, every date a numeral.



Color Identity:
Printings:
Unglued ()

Foreign Names:

Formats:

Cat Warriors

Creature Cat Warrior   2 / 2   {1}{G}{G} (3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
These stealthy felines have survived so many battles that some believe they must possess many lives.



Color Identity: Green
Printings:
Fifth Edition ()

Foreign Names:

Formats:

Cat Warriors

Creature Cat Warrior   2 / 2   {1}{G}{G} (3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
These stealthy felines have survived so many battles that some believe they must possess many lives.



Color Identity: Green
Printings:
Classic Sixth Edition ()

Foreign Names:

Formats:

Cat Warriors

Creature Cat Warrior   2 / 2   {1}{G}{G} (3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
These stealthy felines have survived so many battles that some believe they must possess many lives.



Color Identity: Green
Printings:
Chronicles ()

Foreign Names:

Formats:

Cat Warriors

Creature Cat Warrior   2 / 2   {1}{G}{G} (3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
These stealthy felines have survived so many battles that some believe they must possess many lives.



Color Identity: Green
Printings:
Legends ()

Foreign Names:

Formats:

Cemetery Gate

Creature Wall   {2}{B} (3)

Defender (This creature can't attack.)
Protection from black
"Just the place for a picnic."
—Murat, Death Speaker



Color Identity: Black
Printings:
Homelands ()
Homelands ()

Foreign Names:

Formats:

No results found.
Bummer

167 cards found.