106 cards found.

Abzan Beastmaster

Creature Hound Shaman   2 / 1   {2}{G} (3)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.



Color Identity: G,Green
Printings:

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Abzan Beastmaster

Creature Hound Shaman   2 / 1   {2}{G} (3)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.



Color Identity: G,Green
Printings:
Friday Night Magic 2015 ()

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Abzan Beastmaster

Creature Hound Shaman   2 / 1   {2}{G} (3)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.



Color Identity: G,Green
Printings:
Magic Online Promos ()

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Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red
Printings:
Ravnica Allegiance ()

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Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red
Printings:
Ravnica Allegiance ()

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Aetherstorm Roc

Creature Bird   3 / 3   {2}{W}{W} (4)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {e} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.



Color Identity: W,White
Printings:
Kaladesh ()

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Aetherstorm Roc

Creature Bird   3 / 3   {2}{W}{W} (4)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {e} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.



Color Identity: W,White
Printings:
Kaladesh Promos ()

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Aetherstorm Roc

Creature Bird   3 / 3   {2}{W}{W} (4)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {e} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.



Color Identity: W,White
Printings:
Kaladesh ()

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Alley Evasion

Instant {W} (1)

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
"Sure, you know the law. But I know the streets."



Color Identity: W,White
Printings:
Aether Revolt ()

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Alley Evasion

Instant {W} (1)

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.



Color Identity: W,White
Printings:
Aether Revolt ()

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Angelic Field Marshal

Creature Angel   3 / 3   {2}{W}{W} (4)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.



Color Identity: W,White
Printings:
Commander 2014 ()

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Angelic Field Marshal

Creature Angel   3 / 3   {2}{W}{W} (4)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.



Color Identity: W,White
Printings:
Commander 2014 ()

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Aven Reedstalker

Creature Bird Warrior   2 / 3   {3}{U} (4)

Flash
Flying
"Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in."



Color Identity: U,Blue
Printings:
Hour of Devastation ()

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Aven Reedstalker

Creature Bird Warrior   2 / 3   {3}{U} (4)

Flash
Flying



Color Identity: U,Blue
Printings:
Hour of Devastation ()

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Banewhip Punisher

Creature Human Warrior   2 / 2   {2}{B} (3)

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
"If I die, it will not be alone."



Color Identity: B,Black
Printings:
Hour of Devastation ()

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Banewhip Punisher

Creature Human Warrior   2 / 2   {2}{B} (3)

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.



Color Identity: B,Black
Printings:
Hour of Devastation ()

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Benefactor's Draught

Instant {1}{G} (2)

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.



Color Identity: G,Green
Printings:
Commander 2016 ()

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Benefactor's Draught

Instant {1}{G} (2)

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.



Color Identity: G,Green
Printings:
You Make the Cube ()

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Benefactor's Draught

Instant {1}{G} (2)

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.



Color Identity: G,Green
Printings:
Commander 2016 ()

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Bishop's Soldier

Creature Vampire Soldier   2 / 2   {1}{W} (2)

Lifelink
Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.



Color Identity: W,White
Printings:
Ixalan ()

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No results found.
Bummer

106 cards found.