174 cards found.

Abattoir Ghoul

Creature Zombie   3 / 2   {3}{B} (4)

First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.



Color Identity: Black
Printings:
Innistrad ()

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Abattoir Ghoul

Creature Zombie   3 / 2   {3}{B} (4)

First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.



Color Identity: Black
Printings:
Duel Decks: Blessed vs. Cursed ()

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Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: Blue
Printings:
Magic: The Gathering—Conspiracy ()

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Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: Blue
Printings:
Vintage Masters ()

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Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: Blue
Printings:
Commander 2016 ()

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Angel of Invention

Creature Angel   2 / 1   {3}{W}{W} (5)

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.



Color Identity: White
Printings:
Kaladesh ()

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Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.



Color Identity: White

Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.



Color Identity: White

Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.



Color Identity: White
Printings:
Duel Decks Anthology, Divine vs. Demonic ()

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Angelic Captain

Creature Angel Ally   4 / 3   {3}{R}{W} (5)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.



Color Identity: White,Red
Printings:
Battle for Zendikar ()

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Angelic Captain

Creature Angel Ally   4 / 3   {3}{R}{W} (5)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.



Color Identity: White,Red
Printings:
Prerelease Events ()

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Anticipate

Instant {1}{U} (2)

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You thought I wouldn't see that coming?"



Color Identity: Blue
Printings:
Friday Night Magic ()

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Archangel's Light

Sorcery {7}{W} (8)

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn



Color Identity: White
Printings:
Dark Ascension ()

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Archfiend of Depravity

Creature Demon   5 / 4   {3}{B}{B} (5)

Flying
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"



Color Identity: Black

Armada Wurm

Creature Wurm   5 / 5   {2}{G}{G}{W}{W} (6)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.



Color Identity: White,Green
Printings:
Return to Ravnica ()

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Armored Skaab

Creature Zombie Warrior   1 / 4   {2}{U} (3)

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
Literally made for battle.



Color Identity: Blue
Printings:
Innistrad ()

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Ashmouth Blade

Artifact Equipment   (1)

Equipped creature gets +3/+3 and has first strike.
Equip {3}
"Its previous owners had some stories to share, I'm certain."
—Old Rutstein



Color Identity:
The other side is:

Printings:
Shadows over Innistrad ()

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Blood Tribute

Sorcery {4}{B}{B} (6)

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.



Color Identity: Black
Printings:
Commander 2017 ()

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Borrowed Grace

Instant {2}{W} (3)

Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.



Color Identity: White
Printings:
Eldritch Moon ()

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Borrowed Hostility

Instant {R} (1)

Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.



Color Identity: Red
Printings:
Eldritch Moon ()

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Formats:

No results found.
Bummer

174 cards found.