117 cards found.

Tainted Sigil

Artifact {1}{W}{B} (3)

{t}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Sigils corrupted by outsiders do not lose their power, only their purity.

Illus. Chippy


Color Identity: B,W,White,Black
Printings:
Alara Reborn (Uncommon)

Foreign Names:

Formats:

Tainted Specter

Creature Specter   2 / 2   {3}{B} (4)

Flying
{1}{B}{B}, {t}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.

Illus. Chippy
This card is on the reserved list.


Color Identity: B,Black
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Talon Gates

Plane Dominaria   (0)

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)
Whenever you roll {CHAOS}, remove two time counters from each suspended card you own.

Illus. Chippy


Color Identity:

Tek

Artifact Creature Dragon   2 / 2   {5} (5)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Illus. Chippy


Color Identity:
Printings:
The List (Rare)

Foreign Names:
German Tek
French Tek

Formats:

Thelonite Hermit

Creature Elf Shaman   1 / 1   {3}{G} (4)

All Saprolings get +1/+1.
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

Illus. Chippy


Color Identity: G,Green

Thought Hemorrhage

Sorcery {2}{B}{R} (4)

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library.

Illus. Chippy


Color Identity: B,R,Black,Red
Printings:
Alara Reborn (Rare)

Foreign Names:

Formats:

Trostani, Selesnya's Voice

Legendary Creature Dryad   2 / 5   {G}{G}{W}{W} (4)

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {t}: Populate. (Create a token that's a copy of a creature token you control.)

Illus. Chippy


Color Identity: G,W,Green,White

Upwelling

Enchantment {3}{G} (4)

Players don't lose unspent mana as steps and phases end.

Illus. Chippy


Color Identity: G,Green
Printings:
Tenth Edition (Rare)
Tenth Edition (Rare)

Foreign Names:

Formats:

Vampire Bats

Creature Bat   {B} (1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Illus. Chippy


Color Identity: B,Black

Vectis Agents

Artifact Creature Human Rogue   4 / 3   {3}{U}{B} (5)

{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis.

Illus. Chippy


Color Identity: B,U,Blue,Black
Printings:
Conflux (Common)

Foreign Names:

Formats:

Voidmage Husher

Creature Human Wizard   2 / 2   {3}{U} (4)

Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.

Illus. Chippy


Color Identity: U,Blue

Wanderbrine Rootcutters

Creature Merfolk Rogue   3 / 3   {2}{U/B}{U/B} (4)

Wanderbrine Rootcutters can't be blocked by green creatures.
Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

Illus. Chippy


Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Wild Evocation

Enchantment {5}{R} (6)

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Illus. Chippy


Color Identity: R,Red
Printings:
Magic 2011 (Rare)

Foreign Names:

Formats:

Windwright Mage

Artifact Creature Human Wizard   2 / 2   {W}{U}{B} (3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
She knows the names and secrets of each of Esper's twenty-three winds.

Illus. Chippy


Color Identity: B,U,W,White,Blue,Black
Printings:
Shards of Alara (Common)

Foreign Names:

Formats:

Wolfbriar Elemental

Creature Elemental   4 / 4   {2}{G}{G} (4)

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

Illus. Chippy


Color Identity: G,Green

Worldpurge

Sorcery {4}{W/U}{W/U}{W/U}{W/U} (8)

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.

Illus. Chippy


Color Identity: U,W,White,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Zealot il-Vec

Creature Human Rebel   1 / 1   {2}{W} (3)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Illus. Chippy


Color Identity: W,White
Printings:
Time Spiral (Common)

Foreign Names:

Formats:

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Bummer

117 cards found.