5876 cards found.

AWOL

Instant {2}{W} (3)

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.



Color Identity: White
Printings:
Unhinged (Common)

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Abbey Gargoyles

Creature Gargoyle   3 / 4   {2}{W}{W}{W} (5)

Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"



Color Identity: White
Printings:
Fifth Edition (Uncommon)

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Abbey Griffin

Creature Griffin   2 / 2   {3}{W} (4)

Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch



Color Identity: White
Printings:
Innistrad (Common)

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Abbey Matron

Creature Human Cleric   1 / 3   {2}{W} (3)

{W}, {t}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons still say Serra is coming back. I bet she never even existed."
—Murat, Death Speaker



Color Identity: White
Printings:
Homelands (Common)
Homelands (Common)

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Abduction

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.



Color Identity: Blue
Printings:
Classic Sixth Edition (Uncommon)

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Aberrant Researcher

Creature Human Insect   3 / 2   {3}{U} (4)

Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
"Metamorphosis is a process."
—Laboratory notes

Illus. Nils Hamm


Color Identity: Blue
The other side is:

Printings:
Shadows over Innistrad (Uncommon)

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Abeyance

Instant {1}{W} (2)

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept

This card is on the reserved list.


Color Identity: White
Printings:
Weatherlight (Rare)

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Abjure

Instant {U} (1)

As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Mirri's hackles rose as Ertai continued expounding his virtues. "If that arrogant brat doesn't shut up soon," she growled to herself, "I'm going to have to kill him."

Illus. Ted Naifeh


Color Identity: Blue
Printings:
Weatherlight (Common)

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Abolish

Instant {1}{W}{W} (3)

You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.

Illus. Kev Walker


Color Identity: White
Printings:
Prophecy (Uncommon)

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Aboshan's Desire

Enchantment Aura   {U} (1)

Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Illus. Ciruelo


Color Identity: Blue
Printings:
Odyssey (Common)

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Aboshan, Cephalid Emperor

Legendary Creature Cephalid   3 / 3   {4}{U}{U} (6)

Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."



Color Identity: Blue
Printings:
Odyssey (Rare)

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Absolute Grace

Enchantment {1}{W} (2)

All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.



Color Identity: White
Printings:
Urza's Saga (Uncommon)

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Absolute Law

Enchantment {1}{W} (2)

All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.

Illus. Mark Zug


Color Identity: White
Printings:
Urza's Saga (Uncommon)

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Absolver Thrull

Creature Thrull Cleric   2 / 3   {3}{W} (4)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.



Color Identity: White
Printings:
Guildpact (Common)

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Absorb

Instant {W}{U}{U} (3)

Counter target spell. You gain 3 life.
"Your presumption is your downfall."



Color Identity: White,Blue
Printings:
Invasion (Rare)

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Abu Ja'far

Creature Human   {W} (1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.



Color Identity: White
Printings:
Arabian Nights (Uncommon)

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Abuna Acolyte

Creature Cat Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
{t}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."



Color Identity: White
Printings:
Scars of Mirrodin (Uncommon)

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Abuna's Chant

Instant {3}{W} (4)

Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)



Color Identity: White
Printings:
Fifth Dawn (Common)

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Abzan Advantage

Instant {1}{W} (2)

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
"To survive, you must seize every opportunity."
—Daghatar the Adamant



Color Identity: White
Printings:
Fate Reforged (Common)

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Abzan Battle Priest

Creature Human Cleric   3 / 2   {3}{W} (4)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."

Illus. Chris Rahn


Color Identity: White

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5876 cards found.