2279 cards found.

Zareth San, the Trickster

Legendary Creature Merfolk Rogue   4 / 4   {3}{U}{B} (0)

Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.



Color Identity: B,U,Blue,Black
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Zaxara, the Exemplary

Legendary Creature Nightmare Hydra   2 / 3   {1}{B}{G}{U} (0)

Deathtouch
{t}: Add two mana of any one color.
Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.



Color Identity: B,G,U,Black,Green,Blue
Printings:
Commander 2020 (Mythic)

Foreign Names:

Formats:

Zealous Guardian

Creature Kithkin Soldier   1 / 1   {W/U} (1)

Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.



Color Identity: U,W,White,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Zealous Persecution

Instant {W}{B} (2)

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.



Color Identity: B,W,White,Black

Zebra Unicorn

Creature Unicorn   2 / 2   {2}{G}{W} (4)

Whenever Zebra Unicorn deals damage, you gain that much life.
"I'll capture gentle zebras / for your steeds and fill the stable with every kind of unicorn."
—"Love Song of Night and Day"



Color Identity: G,W,Green,White
Printings:
Mirage (Uncommon)

Foreign Names:

Formats:

Zedruu the Greathearted

Legendary Creature Minotaur Monk   2 / 4   {1}{U}{R}{W} (4)

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{U}{R}{W}: Target opponent gains control of target permanent you control.

Illus. Mark Zug


Color Identity: R,U,W,Blue,Red,White

Zegana, Utopian Speaker

Legendary Creature Merfolk Wizard   4 / 4   {2}{G}{U} (0)

When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.



Color Identity: G,U,Green,Blue
Printings:
Ravnica Allegiance (Rare)

Foreign Names:

Formats:

Zendikar Incarnate

Creature Elemental   * / 4   {2}{R}{G} (4)

Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."—Numa, Joraga chieftain



Color Identity: G,R,Red,Green

Zenith Flare

Instant {2}{R}{W} (0)

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.



Color Identity: R,W,Red,White
Printings:
Ikoria: Lair of Behemoths (Uncommon)

Foreign Names:

Formats:

Zhur-Taa Ancient

Creature Beast   7 / 5   {3}{R}{G} (5)

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.



Color Identity: G,R,Red,Green
Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Zhur-Taa Druid

Creature Human Druid   1 / 1   {R}{G} (2)

{t}: Add {G}.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.



Color Identity: G,R,Green,Red

Zhur-Taa Goblin

Creature Goblin Berserker   2 / 2   {R}{G} (0)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)



Color Identity: G,R,Red,Green
Printings:
Ravnica Allegiance (Uncommon)

Foreign Names:

Formats:

Zhur-Taa Swine

Creature Boar   5 / 4   {3}{R}{G} (5)

Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.



Color Identity: G,R,Red,Green
Printings:
Gatecrash (Common)

Foreign Names:

Formats:

Zilortha, Strength Incarnate

Legendary Creature Dinosaur   7 / 3   {3}{R}{G} (0)

Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.



Color Identity: G,R,Red,Green
Printings:
Ikoria: Lair of Behemoths (Mythic)

Foreign Names:

Formats:

Zirda, the Dawnwaker

Legendary Creature Elemental Fox   3 / 3   {1}{R/W}{R/W} (0)

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {t}: Target creature can't block this turn.



Color Identity: R,W,Red,White
Printings:
Ikoria: Lair of Behemoths (Rare)
Ikoria: Lair of Behemoths (Rare)

Foreign Names:

Formats:

Zombie Outlander

Creature Zombie Scout   2 / 2   {U}{B} (2)

Protection from green
The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.

Illus. Nils Hamm


Color Identity: B,U,Blue,Black
Printings:
Conflux (Common)

Foreign Names:

Formats:

Zur the Enchanter

Legendary Creature Human Wizard   1 / 4   {1}{W}{U}{B} (4)

Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.



Color Identity: B,U,W,White,Blue,Black

Zurgo Helmsmasher

Legendary Creature Orc Warrior   7 / 2   {2}{R}{W}{B} (5)

Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.



Color Identity: B,R,W,Red,White,Black

Zyym, Mesmeric Lord

Legendary Creature Vampire Wizard   3 / 4   {1}{U}{B}{B} (0)

Flying, deathtouch
When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.



Color Identity: B,U,Blue,Black
Printings:
Mystery Booster Playtest Cards (Rare)

Foreign Names:

Formats:

No results found.
Bummer

2279 cards found.