8666 cards found.

Acrobatic Maneuver

Instant {2}{W} (3)

Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.



Color Identity: W,White
Printings:
Kaladesh (Common)

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Act of Authority

Enchantment {1}{W}{W} (3)

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.



Color Identity: W,White
Printings:
Commander 2013 (Rare)

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Act of Heroism

Instant {1}{W} (2)

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura



Color Identity: W,White
Printings:
Hour of Devastation (Common)

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Adamant Will

Instant {1}{W} (2)

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.



Color Identity: W,White
Printings:
Dominaria (Common)

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Adanto Vanguard

Creature Vampire Soldier   1 / 1   {1}{W} (2)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: W,White
Printings:
Ixalan (Uncommon)

Foreign Names:

Formats:

Adanto, the First Fort

Legendary Land (1)

(Transforms from Legion's Landing.)
{t}: Add {W}.
{2}{W}, {t}: Create a 1/1 white Vampire creature token with lifelink.



Color Identity: White
The other side is:

Printings:
XLN Treasure Chest (Rare)

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Adaptive Automaton

Artifact Creature Construct   2 / 2   {3} (3)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.



Color Identity:
Printings:
Magic 2012 (Rare)

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Adarkar Sentinel

Artifact Creature Soldier   3 / 3   {5} (5)

{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry



Color Identity:
Printings:
Ice Age (Uncommon)

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Adarkar Unicorn

Creature Unicorn   2 / 2   {1}{W}{W} (3)

{t}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox



Color Identity: W,Blue,White
Printings:
Ice Age (Common)

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Adarkar Valkyrie

Snow Creature Angel   4 / 5   {4}{W}{W} (6)

Flying, vigilance
{t}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.



Color Identity: W,White


Adarkar Windform

Snow Creature Illusion   3 / 3   {4}{U} (5)

Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)
Terisiare has only two kinds of weather: cold and weird.



Color Identity: U,Blue
Printings:
Coldsnap (Uncommon)

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Admiral's Order

Instant {1}{U}{U} (3)

Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"



Color Identity: U,Blue
Printings:
Rivals of Ixalan (Rare)

Foreign Names:

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Admonition Angel

Creature Angel   6 / 6   {3}{W}{W}{W} (6)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.



Color Identity: W,White
Printings:
Worldwake (Mythic)

Foreign Names:

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Adorable Kitten

Host Creature Cat   1 / 1   {W} (1)

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.



Color Identity: W,White
Printings:
Unstable (Common)

Foreign Names:

Formats:

Adorned Pouncer

Creature Cat   1 / 1   {1}{W} (2)

Double strike
Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)



Color Identity: W,White
Printings:
Hour of Devastation (Rare)

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Adriana's Valor

Conspiracy (0)

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: White
Printings:
Conspiracy: Take the Crown (Common)

Foreign Names:

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Advance Scout

Creature Human Soldier Scout   1 / 1   {1}{W} (2)

First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec



Color Identity: W,White
Printings:
Battle Royale Box Set (Common)

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Advanced Hoverguard

Creature Drone   2 / 2   {3}{U} (4)

Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
"They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader



Color Identity: U,Blue
Printings:
Fifth Dawn (Common)

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Advanced Stitchwing

Creature Zombie Horror   3 / 4   {3}{U}{U} (5)

Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf



Color Identity: U,Blue
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

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8666 cards found.