9230 cards found.

Time Reversal

Sorcery {3}{U}{U} (5)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."
—Shai Fusan, archmage



Color Identity: U,Blue
Printings:
Magic 2012 (Mythic)

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Time Sidewalk

Sorcery {4}{U}{U}{U}{U} (0)

Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Illus. Steve Sunu


Color Identity: U,Blue
Printings:
Mystery Booster Playtest Cards (Rare)

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Time Spiral

Sorcery {4}{U}{U} (6)

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

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Time Stop

Instant {4}{U}{U} (6)

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)
Tenth Edition (Rare)

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Time Stretch

Sorcery {8}{U}{U} (10)

Target player takes two extra turns after this one.
There's lots of time like the present.



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)

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Time Vault

Artifact {2} (2)

Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{t}: Take an extra turn after this one.

Illus. Mark Tedin
This card is on the reserved list.


Color Identity:
Printings:
Unlimited Edition (Rare)

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Time Walk

Sorcery {1}{U} (2)

Take an extra turn after this one.

Illus. Chris Rahn
This card is on the reserved list.


Color Identity: U,Blue


Time Wipe

Sorcery {2}{W}{W}{U} (0)

Return a creature you control to its owner's hand, then destroy all creatures.



Color Identity: U,W,White,Blue
Printings:
Magic Online Promos (Rare)

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Time and Tide

Instant {U}{U} (2)

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi



Color Identity: U,Blue
Printings:
Visions (Uncommon)

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Time of Heroes

Enchantment {1}{W} (2)

Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.



Color Identity: W,White
Printings:
Rise of the Eldrazi (Uncommon)

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Time of Ice

Enchantment Saga   {3}{U} (4)

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.



Color Identity: U,Blue
Printings:
Dominaria (Uncommon)

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Time to Reflect

Instant {W} (1)

Exile target creature that blocked or was blocked by a Zombie this turn.
"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us."
—Temmet, vizier of Naktamun

Illus. Daarken


Color Identity: W,White
Printings:
Amonkhet (Uncommon)

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Timebender

Creature Human Wizard   1 / 1   {U} (1)

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.



Color Identity: U,Blue
Printings:
Planar Chaos (Uncommon)

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Timely Hordemate

Creature Human Warrior   3 / 2   {3}{W} (4)

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.



Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

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Timely Reinforcements

Sorcery {2}{W} (3)

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Timely Ward

Enchantment Aura   {2}{W} (0)

You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.



Color Identity: W,White
Printings:
Commander Legends (Rare)

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Timesifter

Artifact {5} (5)

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.



Color Identity:
Printings:
Mirrodin (Rare)

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Timestream Navigator

Creature Human Pirate Wizard   1 / 1   {1}{U} (2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {t}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.



Color Identity: U,Blue

Timetwister

Sorcery {2}{U} (3)

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

This card is on the reserved list.


Color Identity: U,Blue

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9230 cards found.