9230 cards found.

Acid Rain

Sorcery {3}{U} (4)

Destroy all Forests.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Legends (Rare)

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Acidic Dagger

Artifact {4} (4)

{4}, {t}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.

This card is on the reserved list.


Color Identity:
Printings:
Mirage (Rare)

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Acolyte's Reward

Instant {1}{W} (2)

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)



Color Identity: W,White
Printings:
Born of the Gods (Uncommon)

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Acorn Catapult

Artifact {4} (4)

{1}, {t}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.



Color Identity:
Printings:
The List (Rare)

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Acquire

Sorcery {3}{U}{U} (5)

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles their library.
Sometimes "innovation" means "stealing another's secret before anyone else can."



Color Identity: U,Blue
Printings:
Fifth Dawn (Rare)

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Acrobatic Maneuver

Instant {2}{W} (3)

Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Act of Authority

Enchantment {1}{W}{W} (3)

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.



Color Identity: W,White
Printings:
Commander 2013 (Rare)

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Act of Heroism

Instant {1}{W} (2)

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura



Color Identity: W,White
Printings:
Hour of Devastation (Common)

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Adamant Will

Instant {1}{W} (2)

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.



Color Identity: W,White
Printings:
Dominaria (Common)

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Adanto Vanguard

Creature Vampire Soldier   1 / 1   {1}{W} (2)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Adanto, the First Fort

Legendary Land (1)

(Transforms from Legion's Landing.)
{t}: Add {W}.
{2}{W}, {t}: Create a 1/1 white Vampire creature token with lifelink.



Color Identity: White
The other side is:

Printings:
Ixalan (Rare)

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Adaptive Automaton

Artifact Creature Construct   2 / 2   {3} (3)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.



Color Identity:
Printings:
Magic 2012 (Rare)

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Adaptive Shimmerer

Creature Insect   {5} (0)

Flash
Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.



Color Identity:
Printings:
Ikoria: Lair of Behemoths (Common)

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Adarkar Sentinel

Artifact Creature Soldier   3 / 3   {5} (5)

{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry



Color Identity:
Printings:
Ice Age (Uncommon)

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Adarkar Unicorn

Creature Unicorn   2 / 2   {1}{W}{W} (3)

{t}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox



Color Identity: W,Blue,White
Printings:
Ice Age (Common)

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Adarkar Valkyrie

Snow Creature Angel   4 / 5   {4}{W}{W} (6)

Flying, vigilance
{t}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.



Color Identity: W,White
Printings:
Commander 2014 (Rare)

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Adarkar Windform

Snow Creature Illusion   3 / 3   {4}{U} (5)

Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)
Terisiare has only two kinds of weather: cold and weird.



Color Identity: U,Blue
Printings:
Coldsnap (Uncommon)

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Adherent of Hope

Creature Human Soldier   2 / 1   {1}{W} (0)

At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.

Illus. Dan Scott


Color Identity: W,White
Printings:
Core Set 2021 (Common)

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Admiral's Order

Instant {1}{U}{U} (3)

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"



Color Identity: U,Blue
Printings:
Rivals of Ixalan (Rare)

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Formats:

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Bummer

9230 cards found.