292 cards found.

Air Elemental

Creature Elemental   4 / 4   {3}{U}{U} (5)

These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

Color Identity: U,Blue

Animate Artifact

Enchantment Aura   {3}{U} (4)

Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Color Identity: U,Blue

Animate Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

Color Identity: B,Black

Aspect of Wolf

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Color Identity: G,Green

Benalish Hero

Creature Human Soldier   1 / 1   {W} (1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.

Color Identity: W,White


Instant {G} (1)

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Color Identity: G,Green

Black Knight

Creature Human Knight   2 / 2   {B}{B} (2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

Color Identity: B,Black

Black Lotus

Artifact {0} (0)

{t}, Sacrifice Black Lotus: Add three mana of any one color.

This card is on the reserved list.

Color Identity:
Limited Edition Alpha (Rare)

Foreign Names:


Black Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Color Identity: W,White

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292 cards found.