292 cards found.

Air Elemental

Creature Elemental   4 / 4   {3}{U}{U} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.



Color Identity: Blue

Ancestral Recall

Instant {U} (1)

Target player draws three cards.

Illus. Mark Poole
This card is on the reserved list.


Color Identity: Blue
Printings:
Limited Edition Beta (Rare)

Foreign Names:

Formats:

Animate Artifact

Enchantment Aura   {3}{U} (4)

Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.



Color Identity: Blue

Animate Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.



Color Identity: Black

Animate Wall

Enchantment Aura   {W} (1)

Enchant Wall
Enchanted Wall can attack as though it didn't have defender.



Color Identity: White



Aspect of Wolf

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.



Color Identity: Green



Balance

Sorcery {1}{W} (2)

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Illus. Mark Poole


Color Identity: White



Benalish Hero

Creature Human Soldier   1 / 1   {W} (1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.



Color Identity: White

Berserk

Instant {G} (1)

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.



Color Identity: Green


Black Knight

Creature Human Knight   2 / 2   {B}{B} (2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.



Color Identity: Black

Black Lotus

Artifact {0} (0)

{t}, Sacrifice Black Lotus: Add three mana of any one color.

This card is on the reserved list.


Color Identity:
Printings:
Limited Edition Beta (Rare)

Foreign Names:

Formats:

Black Vise

Artifact {1} (1)

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.



Color Identity:

Black Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.



Color Identity: White

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292 cards found.