368 cards found.

Abundance

Enchantment {2}{G}{G} (4)

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Tenth Edition (Rare)

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Formats:

Academy Researchers

Creature Human Wizard   2 / 2   {1}{U}{U} (3)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.



Color Identity: U,Blue


Afflict

Instant {2}{B} (3)

Target creature gets -1/-1 until end of turn.
Draw a card.
One rarely notices a heartbeat, save when it is stolen.



Color Identity: B,Black
Printings:
Tenth Edition (Common)

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Formats:

Aggressive Urge

Instant {1}{G} (2)

Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.



Color Identity: G,Green
Printings:
Tenth Edition (Common)

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Agonizing Memories

Sorcery {2}{B}{B} (4)

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

Illus. Adam Rex


Color Identity: B,Black

Air Elemental

Creature Elemental   4 / 4   {3}{U}{U} (5)

Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, The Mirror of the Sea

Illus. Kev Walker


Color Identity: U,Blue

Ambassador Laquatus

Legendary Creature Merfolk Wizard   1 / 3   {1}{U}{U} (3)

{3}: Target player mills three cards.
"Life is a game. The only thing that matters is whether you're a pawn or a player."

Illus. Jim Murray


Color Identity: U,Blue
Printings:
Tenth Edition (Rare)

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Anaba Bodyguard

Creature Minotaur   2 / 3   {3}{R} (4)

First strike (This creature deals combat damage before creatures without first strike.)
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the Weatherlight



Color Identity: R,Red
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

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Ancestor's Chosen

Creature Human Cleric   4 / 4   {5}{W}{W} (7)

First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
"The will of all, by my hand done."



Color Identity: W,White
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

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Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:

Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White

Angelic Chorus

Enchantment {3}{W}{W} (5)

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
The harmony of the glorious is a dirge to the wicked.

Illus. Jim Murray


Color Identity: W,White
Printings:
Tenth Edition (Rare)

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Angelic Wall

Creature Wall   {1}{W} (2)

Defender (This creature can't attack.)
Flying
"The Ancestor protects us in ways we can't begin to comprehend."
—Mystic elder

Illus. John Avon


Color Identity: W,White
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

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Arcane Teachings

Enchantment Aura   {2}{R} (3)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{t}: This creature deals 1 damage to any target."
Not all knowledge is learned from parchment.



Color Identity: R,Red
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

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Arcanis the Omnipotent

Legendary Creature Wizard   3 / 4   {3}{U}{U}{U} (6)

{t}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."



Color Identity: U,Blue

Ascendant Evincar

Legendary Creature Vampire Noble   3 / 3   {4}{B}{B} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

Illus. Mark Zug


Color Identity: B,Black

Assassinate

Sorcery {2}{B} (3)

Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin

Illus. Kev Walker


Color Identity: B,Black
Printings:
Tenth Edition (Common)

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Aura Graft

Instant {1}{U} (2)

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."

Illus. Ray Lago


Color Identity: U,Blue
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

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Bummer

368 cards found.