296 cards found.

Air Elemental

Creature Elemental   4 / 4   {3}{U}{U} (5)

Flying
These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.



Color Identity: U,Blue

Aladdin's Lamp

Artifact {10} (10)

{X}, {t}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Illus. Mark Tedin


Color Identity:
Printings:
Revised Edition (Rare)

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Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.



Color Identity:

Animate Artifact

Enchantment Aura   {3}{U} (4)

Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.



Color Identity: U,Blue

Animate Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.



Color Identity: B,Black




Armageddon Clock

Artifact {6} (6)

At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Illus. Amy Weber


Color Identity:
Printings:
Revised Edition (Rare)

Foreign Names:

Formats:

Aspect of Wolf

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.



Color Identity: G,Green

Atog

Creature Atog   1 / 2   {1}{R} (2)

Sacrifice an artifact: Atog gets +2/+2 until end of turn.
The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.



Color Identity: R,Red
Printings:
Revised Edition (Common)

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Benalish Hero

Creature Human Soldier   1 / 1   {W} (1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.



Color Identity: W,White


Black Knight

Creature Human Knight   2 / 2   {B}{B} (2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.



Color Identity: B,Black

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296 cards found.