368 cards found.

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Fourth Edition (Uncommon)

Foreign Names:

Formats:

Air Elemental

Creature Elemental   4 / 4   {3}{U}{U} (5)

Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.



Color Identity: U,Blue

Alabaster Potion

Instant {X}{W}{W} (2)

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb



Color Identity: W,White
Printings:
Fourth Edition (Common)

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Aladdin's Lamp

Artifact {10} (10)

{X}, {t}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Illus. Mark Tedin


Color Identity:
Printings:
Fourth Edition (Rare)

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Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.



Color Identity:

Ali Baba

Creature Human Rogue   1 / 1   {R} (1)

{R}: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'"
—The Arabian Nights, Junior Classics trans.



Color Identity: R,Red
Printings:
Fourth Edition (Uncommon)

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.



Color Identity: W,White
Printings:
Fourth Edition (Common)

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Amulet of Kroog

Artifact {2} (2)

{2}, {t}: Prevent the next 1 damage that would be dealt to any target this turn.
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.



Color Identity:
Printings:
Fourth Edition (Common)

Foreign Names:

Formats:

Angry Mob

Creature Human   2 / 2   {2}{W}{W} (4)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.



Color Identity: W,White
Printings:
Fourth Edition (Uncommon)

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Formats:

Animate Artifact

Enchantment Aura   {3}{U} (4)

Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.



Color Identity: U,Blue

Animate Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.



Color Identity: B,Black



Apprentice Wizard

Creature Human Wizard   {1}{U}{U} (3)

{U}, {t}: Add {C}{C}{C}.



Color Identity: U,Blue
Printings:
Fourth Edition (Common)

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Armageddon Clock

Artifact {6} (6)

At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Illus. Amy Weber


Color Identity:
Printings:
Fourth Edition (Rare)

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Formats:

Ashes to Ashes

Sorcery {1}{B}{B} (3)

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes first."
—Maeveen O'Donagh, Memoirs of a Soldier



Color Identity: B,Black
Printings:
Fourth Edition (Uncommon)

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Ashnod's Battle Gear

Artifact {2} (2)

You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {t}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
This invention shows why Ashnod was feared by her troops as well as her foes.

Illus. Mark Poole


Color Identity:
Printings:
Fourth Edition (Uncommon)

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Aspect of Wolf

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.



Color Identity: G,Green

Backfire

Enchantment Aura   {U} (1)

Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.



Color Identity: U,Blue
Printings:
Fourth Edition (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

368 cards found.