434 cards found.


Wind Spirit

Creature Elemental Spirit   3 / 2   {4}{U} (5)

Flying
Menace (This creature can't be blocked except by two or more creatures.)
" . . . When the trees bow down their heads, / The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"



Color Identity: U,Blue
Printings:
Fifth Edition (Uncommon)

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Winds of Change

Sorcery {R} (1)

Each player shuffles the cards from their hand into their library, then draws that many cards.
"'Tis the set of sails, and not the gales, Which tell us the way to go."
—Ella Wheeler Wilcox, "Winds of Fate"



Color Identity: R,Red
Printings:
Fifth Edition (Rare)

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Winter Blast

Sorcery {X}{G} (1)

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!" —William Shakespeare, King Lear



Color Identity: G,Green

Winter Orb

Artifact {2} (2)

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
"When once winter has ahold,
Not willingly does she withdraw
her icy touch, wistfully caressing—
The deepened air sleeps its cold."
—Aline Corralurn, "Late Thaw"

Illus. Mark Tedin


Color Identity:

Wolverine Pack

Creature Wolverine   2 / 4   {2}{G}{G} (4)

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V



Color Identity: G,Green
Printings:
Fifth Edition (Uncommon)

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Word of Blasting

Instant {1}{R} (2)

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
"Walls? What walls?"
—Jaya Ballard, task mage



Color Identity: R,Red
Printings:
Fifth Edition (Uncommon)

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Wrath of God

Sorcery {2}{W}{W} (4)

Destroy all creatures. They can't be regenerated.



Color Identity: W,White

Wyluli Wolf

Creature Wolf   1 / 1   {1}{G} (2)

{t}: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow.
Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary



Color Identity: G,Green
Printings:
Fifth Edition (Rare)

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Xenic Poltergeist

Creature Spirit   1 / 1   {1}{B}{B} (3)

{t}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

Illus. Mike Kerr


Color Identity: B,Black
Printings:
Fifth Edition (Rare)

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Zephyr Falcon

Creature Bird   1 / 1   {1}{U} (2)

Flying, vigilance
Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed.



Color Identity: U,Blue
Printings:
Fifth Edition (Common)

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Formats:

Zombie Master

Creature Zombie   2 / 3   {1}{B}{B} (3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
He controlled the zombies even before his own death; now nothing can make them betray him.



Color Identity: B,Black

Zur's Weirding

Enchantment {3}{U} (4)

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.



Color Identity: U,Blue
Printings:
Fifth Edition (Rare)

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Bummer

434 cards found.