335 cards found.



Wand of Denial

Artifact {2} (2)

{t}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
You'll never miss what you never had.

Illus. Steve Luke


Color Identity:
Printings:
Classic Sixth Edition (Rare)

Foreign Names:

Formats:

Warmth

Enchantment {1}{W} (2)

Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer



Color Identity: W,White
Printings:
Classic Sixth Edition (Uncommon)

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Warrior's Honor

Instant {2}{W} (3)

Creatures you control get +1/+1 until end of turn.



Color Identity: W,White
Printings:
Classic Sixth Edition (Common)

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Formats:

Warthog

Creature Boar   3 / 2   {1}{G}{G} (3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Too much work—it takes a long time to break them in, and more than a few recruits."
—Grebog, goblin swine-rider



Color Identity: G,Green
Printings:
Classic Sixth Edition (Uncommon)

Foreign Names:

Formats:


Wind Drake

Creature Drake   2 / 2   {2}{U} (3)

Flying
"No bird soars too high, if he soars with his own wings."
—William Blake,
The Marriage of Heaven and Hell



Color Identity: U,Blue

Wind Spirit

Creature Elemental Spirit   3 / 2   {4}{U} (5)

Flying
Menace (This creature can't be blocked except by two or more creatures.)
" . . . When the trees bow down their heads,
The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"



Color Identity: U,Blue
Printings:
Classic Sixth Edition (Uncommon)

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Worldly Tutor

Instant {G} (1)

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, Tales



Color Identity: G,Green
Printings:
Classic Sixth Edition (Uncommon)

Foreign Names:

Formats:

Wrath of God

Sorcery {2}{W}{W} (4)

Destroy all creatures. They can't be regenerated.



Color Identity: W,White

Wyluli Wolf

Creature Wolf   1 / 1   {1}{G} (2)

{t}: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary



Color Identity: G,Green
Printings:
Classic Sixth Edition (Rare)

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Zombie Master

Creature Zombie   2 / 3   {1}{B}{B} (3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
He controlled the zombies even before his own death; now nothing can make them betray him.



Color Identity: B,Black

Zur's Weirding

Enchantment {3}{U} (4)

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.



Color Identity: U,Blue
Printings:
Classic Sixth Edition (Rare)

Foreign Names:

Formats:

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Bummer

335 cards found.