148 cards found.

Coastal Drake

Creature Drake   2 / 1   {2}{U} (3)

Flying
{1}{U}, {t}: Return target Kavu to its owner's hand.
When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.



Color Identity: U,Blue
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Consume Strength

Instant {1}{B}{G} (3)

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living.

Illus. Adam Rex


Color Identity: B,G,Black,Green
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Cromat

Legendary Creature Illusion   5 / 5   {W}{U}{B}{R}{G} (5)

{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.



Color Identity: B,G,R,U,W,White,Black,Blue,Red,Green
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Day

Instant {2}{W} (3)

Creatures target player controls get +1/+1 until end of turn.



Color Identity: W,White
The other side is:

Printings:
Apocalypse (Uncommon)

Foreign Names:
German Day
German Day
French Day
French Day
Italian Day
Italian Day

Formats:

Dead Ringers

Sorcery {4}{B} (5)

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."



Color Identity: B,Black
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Death

Sorcery {1}{B} (2)

Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.



Color Identity: B,Black
The other side is:

Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Death Grasp

Sorcery {X}{W}{B} (2)

Death Grasp deals X damage to any target. You gain X life.
Yawgmoth's greatest joy came from watching one hero defeat another.



Color Identity: B,W,White,Black
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Death Mutation

Sorcery {6}{B}{G} (8)

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.



Color Identity: B,G,Black,Green
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Dega Disciple

Creature Human Wizard   1 / 1   {W} (1)

{B}, {t}: Target creature gets -2/-0 until end of turn.
{R}, {t}: Target creature gets +2/+0 until end of turn.
"There is no true equity of power. There is only more and less."



Color Identity: W,Black,Red,White
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Dega Sanctuary

Enchantment {2}{W} (3)

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.



Color Identity: W,White
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Degavolver

Creature Volver   1 / 1   {1}{W} (2)

Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.



Color Identity: W,Black,Red,White
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Desolation Angel

Creature Angel   5 / 4   {3}{B}{B} (5)

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

Illus. Brom


Color Identity: B,White,Black
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Desolation Giant

Creature Giant   3 / 3   {2}{R}{R} (4)

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.



Color Identity: R,White,Red
Printings:
Apocalypse (Rare)

Foreign Names:

Formats:

Diversionary Tactics

Enchantment {3}{W} (4)

Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."



Color Identity: W,White
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Divine Light

Sorcery {W} (1)

Prevent all damage that would be dealt this turn to creatures you control.
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."
—Lord Windgrace



Color Identity: W,White
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Dodecapod

Artifact Creature Golem   3 / 3   {4} (4)

If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

Illus. John Howe


Color Identity:
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Dragon Arch

Artifact {5} (5)

{2}, {t}: You may put a multicolored creature card from your hand onto the battlefield.
In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.



Color Identity:
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Dwarven Landslide

Sorcery {3}{R} (4)

Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.



Color Identity: R,Red
Printings:
Apocalypse (Common)

Foreign Names:

Formats:

Dwarven Patrol

Creature Dwarf   4 / 2   {2}{R} (3)

Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Dwarves never worry about who watches their backs.



Color Identity: R,Red
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Ebony Treefolk

Creature Treefolk   3 / 3   {1}{B}{G} (3)

{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.



Color Identity: B,G,Black,Green
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

148 cards found.