78 cards found.

Jandor's Ring

Artifact {6} (6)

{2}, {t}, Discard the last card you drew this turn: Draw a card.



Color Identity:
Printings:
Arabian Nights (Rare)

Foreign Names:

Formats:

Jandor's Saddlebags

Artifact {2} (2)

{3}, {t}: Untap target creature.
Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.



Color Identity:

Jeweled Bird

Artifact {1} (1)

Remove Jeweled Bird from your deck before playing if you're not playing for ante.
{t}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Illus. Amy Weber


Color Identity:
Printings:
Arabian Nights (Uncommon)

Foreign Names:

Formats:

Jihad

Enchantment {W}{W}{W} (3)

As Jihad enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

This card is on the reserved list.


Color Identity: W,White
Printings:
Arabian Nights (Rare)

Foreign Names:

Formats:

Junún Efreet

Creature Efreet   3 / 3   {1}{B}{B} (3)

Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.



Color Identity: B,Black
Printings:
Arabian Nights (Rare)

Foreign Names:

Formats:

Juzám Djinn

Creature Djinn   5 / 5   {2}{B}{B} (4)

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
"Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada

Illus. Mark Tedin
This card is on the reserved list.


Color Identity: B,Black
Printings:
Arabian Nights (Rare)

Foreign Names:

Formats:

Khabál Ghoul

Creature Zombie   1 / 1   {2}{B} (3)

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Arabian Nights (Uncommon)

Foreign Names:

Formats:

King Suleiman

Creature Human Noble   1 / 1   {1}{W} (2)

{t}: Destroy target Djinn or Efreet.
"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him." —The Qur'an, 21:81

Illus. Mark Poole
This card is on the reserved list.


Color Identity: W,White
Printings:
Arabian Nights (Rare)

Foreign Names:

Formats:


Library of Alexandria

Land (0)

{t}: Add {C}.
{t}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

Illus. Mark Poole
This card is on the reserved list.


Color Identity:
Printings:
Arabian Nights (Uncommon)

Foreign Names:

Formats:

Magnetic Mountain

Enchantment {1}{R}{R} (3)

Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.



Color Identity: R,Red
Printings:
Arabian Nights (Uncommon)

Foreign Names:

Formats:

Merchant Ship

Creature Human   {U} (1)

Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Arabian Nights (Uncommon)

Foreign Names:

Formats:

Metamorphosis

Sorcery {G} (1)

As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.



Color Identity: G,Green
Printings:
Arabian Nights (Common)

Foreign Names:

Formats:

Mijae Djinn

Creature Djinn   6 / 3   {R}{R}{R} (3)

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.



Color Identity: R,Red
Printings:
Arabian Nights (Rare)

Foreign Names:

Formats:

Moorish Cavalry

Creature Human Knight   3 / 3   {2}{W}{W} (4)

Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.



Color Identity: W,White
Printings:
Arabian Nights (Common)
Arabian Nights (Common)

Foreign Names:

Formats:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)



Color Identity: Red
Printings:
Arabian Nights (Common)

Foreign Names:
Japanese
Korean

Formats:

Nafs Asp

Creature Snake   1 / 1   {G} (1)

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.



Color Identity: G,Green
Printings:
Arabian Nights (Common)
Arabian Nights (Common)

Foreign Names:

Formats:

Oasis

Land (0)

{t}: Prevent the next 1 damage that would be dealt to target creature this turn.



Color Identity:
Printings:
Arabian Nights (Uncommon)

Foreign Names:

Formats:

Old Man of the Sea

Creature Djinn   2 / 3   {1}{U}{U} (3)

You may choose not to untap Old Man of the Sea during your untap step.
{t}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Arabian Nights (Rare)

Foreign Names:

Formats:

Oubliette

Enchantment {1}{B}{B} (3)

When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)



Color Identity: B,Black
Printings:
Arabian Nights (Common)
Arabian Nights (Common)

Foreign Names:

Formats:

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Bummer

78 cards found.