254 cards found.

Fortified Rampart

Creature Wall   {1}{W} (2)

Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.



Color Identity: W,White
Printings:
Battle for Zendikar (Common)

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From Beyond

Enchantment {3}{G} (4)

Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.



Color Identity: Green
Printings:
Battle for Zendikar (Rare)

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Geyserfield Stalker

Creature Elemental   3 / 2   {4}{B} (5)

Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.



Color Identity: B,Black
Printings:
Battle for Zendikar (Common)

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Ghostly Sentinel

Creature Kor Spirit   3 / 3   {4}{W} (5)

Flying, vigilance
Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges.

Illus. Daarken


Color Identity: W,White
Printings:
Battle for Zendikar (Common)

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Giant Mantis

Creature Insect   2 / 4   {3}{G} (4)

Reach (This creature can block creatures with flying.)
"I always thought the great insects of Tazeem were frightening until I saw the Eldrazi. Now I welcome the sight of mantises perched in the treetops."—Ryza, Oran-Rief scout



Color Identity: G,Green
Printings:
Battle for Zendikar (Common)

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Gideon's Reproach

Instant {1}{W} (2)

Gideon's Reproach deals 4 damage to target attacking or blocking creature.
"Suddenly, Gideon was there with us, clearing the way so that we could escape."—The War Diaries

Illus. Dan Scott


Color Identity: W,White
Printings:
Battle for Zendikar (Common)

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Gideon, Ally of Zendikar

Legendary Planeswalker Gideon   {2}{W}{W} (4)

[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[−4]: You get an emblem with "Creatures you control get +1/+1."



Color Identity: W,White

Goblin War Paint

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."—Jalun, Affa sentry



Color Identity: R,Red

Grave Birthing

Instant {2}{B} (3)

Devoid (This card has no color.)
Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Draw a card.



Color Identity: Black
Printings:
Battle for Zendikar (Common)

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Greenwarden of Murasa

Creature Elemental   5 / 4   {4}{G}{G} (6)

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.
When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.



Color Identity: G,Green

Grip of Desolation

Instant {4}{B}{B} (6)

Devoid (This card has no color.)
Exile target creature and target land.
As the hand closed, there was first terror, then numbness, and finally nothingness.



Color Identity: Black
Printings:
Battle for Zendikar (Uncommon)

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Grove Rumbler

Creature Elemental   3 / 3   {2}{R}{G} (4)

Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
"The land will not wait for the enemy to arrive."—Nissa Revane



Color Identity: G,R,Red,Green
Printings:
Battle for Zendikar (Uncommon)

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Grovetender Druids

Creature Elf Druid Ally   3 / 3   {2}{G}{W} (4)

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token.
"The seedlings scream for us to loose them upon the Eldrazi, and we shall oblige."



Color Identity: G,W,Green,White
Printings:
Battle for Zendikar (Uncommon)

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Gruesome Slaughter

Sorcery {6} (6)

Until end of turn, colorless creatures you control gain "{t}: This creature deals damage equal to its power to target creature."
Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.



Color Identity:
Printings:
Battle for Zendikar (Rare)

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Guardian of Tazeem

Creature Sphinx   4 / 5   {3}{U}{U} (5)

Flying
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.



Color Identity: U,Blue
Printings:
Battle for Zendikar (Rare)

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Guul Draz Overseer

Creature Vampire   3 / 4   {4}{B}{B} (6)

Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.



Color Identity: B,Black

Hagra Sharpshooter

Creature Human Assassin Ally   2 / 2   {2}{B} (3)

{4}{B}: Target creature gets -1/-1 until end of turn.
"It's hard to find their weak points, but I very much enjoy the discovery process."



Color Identity: B,Black
Printings:
Battle for Zendikar (Uncommon)

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Halimar Tidecaller

Creature Human Wizard Ally   2 / 3   {2}{U} (3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
"Quiet the waves? Why would I want to do that?"



Color Identity: U,Blue
Printings:
Battle for Zendikar (Uncommon)

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Hedron Archive

Artifact {4} (4)

{t}: Add {C}{C}.
{2}, {t}, Sacrifice Hedron Archive: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace.



Color Identity:
Printings:
Battle for Zendikar (Uncommon)

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Hedron Blade

Artifact Equipment   {1} (1)

Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Battle for Zendikar (Common)

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Formats:

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Bummer

254 cards found.