299 cards found.

Abundance

Enchantment {2}{G}{G} (4)

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Commander 2017 (Rare)

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Alms Collector

Creature Cat Cleric   3 / 4   {3}{W} (4)

Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
"There is no justice when some profit and others go without."

Illus. Bram Sels


Color Identity: W,White
Printings:
Commander 2017 (Rare)

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Ambition's Cost

Sorcery {3}{B} (4)

You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis



Color Identity: B,Black

Anowon, the Ruin Sage

Legendary Creature Vampire Shaman   4 / 3   {3}{B}{B} (5)

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

Illus. Dan Scott


Color Identity: B,Black
Printings:
Commander 2017 (Rare)

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Apprentice Necromancer

Creature Zombie Wizard   1 / 1   {1}{B} (2)

{B}, {t}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
A mage willing to dedicate his life to his craft.



Color Identity: B,Black
Printings:
Commander 2017 (Rare)

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Arahbo, Roar of the World

Legendary Creature Cat Avatar   5 / 5   {3}{G}{W} (5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.



Color Identity: G,W,Green,White

Arcane Sanctum

Land (0)

Arcane Sanctum enters the battlefield tapped.
{t}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius



Color Identity: White,Blue,Black

Arcanis the Omnipotent

Legendary Creature Wizard   3 / 4   {3}{U}{U}{U} (6)

{t}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.



Color Identity: U,Blue

Archaeomancer

Creature Human Wizard   1 / 2   {2}{U}{U} (4)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."



Color Identity: U,Blue
Printings:
Commander 2017 (Common)

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Argentum Armor

Artifact Equipment   {6} (6)

Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.



Color Identity:
Printings:
Commander 2017 (Rare)

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Armillary Sphere

Artifact {2} (2)

{2}, {t}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
The mysterious purpose of two of the rings had eluded Esper mages—until now.



Color Identity:

Atarka, World Render

Legendary Creature Dragon   6 / 4   {5}{R}{G} (7)

Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
—Yasova Dragonclaw



Color Identity: G,R,Red,Green

Azami, Lady of Scrolls

Legendary Creature Human Wizard   {2}{U}{U}{U} (5)

Tap an untapped Wizard you control: Draw a card.
"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."
—Lady Azami, letter to Sensei Hisoka

Illus. Ittoku


Color Identity: U,Blue

Balan, Wandering Knight

Legendary Creature Cat Knight   3 / 3   {2}{W}{W} (4)

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
"What weapon will you bear against one who's mastered them all?"



Color Identity: W,White
Printings:
Commander 2017 (Rare)

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Behemoth Sledge

Artifact Equipment   {1}{G}{W} (3)

Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.



Color Identity: G,W,Green,White

Black Market

Enchantment {3}{B}{B} (5)

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.



Color Identity: B,Black
Printings:
Commander 2017 (Rare)

Foreign Names:

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Blade of the Bloodchief

Artifact Equipment   {1} (1)

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}

Illus. Jung Park


Color Identity:
Printings:
Commander 2017 (Rare)

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Bladewing the Risen

Legendary Creature Zombie Dragon   4 / 4   {3}{B}{B}{R}{R} (7)

Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.

Illus. Kev Walker


Color Identity: B,R,Black,Red

Blighted Woodland

Land (0)

{t}: Add {C}.
{3}{G}, {t}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.



Color Identity: Green

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Bummer

299 cards found.