145 cards found.

Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: B,Black
Printings:
Conflux (Common)

Foreign Names:

Formats:

Aerie Mystics

Creature Bird Wizard   3 / 3   {4}{W} (5)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

Illus. Mark Zug


Color Identity: W,Green,Blue,White
Printings:
Conflux (Uncommon)

Foreign Names:

Formats:

Ancient Ziggurat

Land (0)

{t}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

Illus. John Avon


Color Identity:

Apocalypse Hydra

Creature Hydra   {X}{R}{G} (2)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Illus. Jason Chan


Color Identity: G,R,Red,Green
Printings:
Conflux (Mythic)

Foreign Names:

Formats:

Armillary Sphere

Artifact {2} (2)

{2}, {t}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
The mysterious purpose of two of the rings had eluded Esper mages—until now.



Color Identity:

Asha's Favor

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature has flying, first strike, and vigilance.
As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.



Color Identity: W,White
Printings:
Conflux (Common)

Foreign Names:

Formats:

Aven Squire

Creature Bird Soldier   1 / 1   {1}{W} (2)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When the meek charge into battle, courage becomes infectious.



Color Identity: W,White
Printings:
Conflux (Common)

Foreign Names:

Formats:

Aven Trailblazer

Creature Bird Soldier   2 / *   {2}{W} (3)

Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
—Belator of Esper

Illus. Chris Rahn


Color Identity: W,White
Printings:
Conflux (Common)

Foreign Names:

Formats:

Banefire

Sorcery {X}{R} (1)

Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.



Color Identity: R,Red

Beacon Behemoth

Creature Beast   5 / 3   {3}{G}{G} (5)

{1}: Target creature with power 5 or greater gains vigilance until end of turn.
When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.



Color Identity: G,Green
Printings:
Conflux (Common)

Foreign Names:

Formats:

Blood Tyrant

Creature Vampire   5 / 5   {4}{U}{B}{R} (7)

Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.



Color Identity: B,R,U,Blue,Black,Red
Printings:
Conflux (Rare)

Foreign Names:

Formats:

Bloodhall Ooze

Creature Ooze   1 / 1   {R} (1)

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
A drop of blood spilled from the first dragon.



Color Identity: R,Red
Printings:
Conflux (Rare)

Foreign Names:

Formats:

Bone Saw

Artifact Equipment   {0} (0)

Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
In a world where death is always violent, cruel weapons are as common as rocks.



Color Identity:
Printings:
Conflux (Common)

Foreign Names:

Formats:

Brackwater Elemental

Creature Elemental   4 / 4   {2}{U} (3)

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)



Color Identity: U,Blue
Printings:
Conflux (Common)

Foreign Names:

Formats:

Canyon Minotaur

Creature Minotaur Warrior   3 / 3   {3}{R} (4)

On Jund, the deep canyons were the best places to hide. When the goblins wandered into Naya, they found that was not so true.



Color Identity: R,Red
Printings:
Conflux (Common)

Foreign Names:

Formats:

Celestial Purge

Instant {1}{W} (2)

Exile target black or red permanent.
"This new chaos confounds us. We must fling it into our winds, our storms. These we can control."
—Bezzit Plar, Esper stormcaller



Color Identity: W,White

Charnelhoard Wurm

Creature Wurm   6 / 6   {4}{B}{R}{G} (7)

Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.



Color Identity: B,G,R,Black,Red,Green
Printings:
Conflux (Rare)

Foreign Names:

Formats:

Child of Alara

Legendary Creature Avatar   6 / 6   {W}{U}{B}{R}{G} (5)

Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.



Color Identity: B,G,R,U,W,White,Blue,Black,Red,Green
Printings:
Conflux (Mythic)

Foreign Names:

Formats:

Cliffrunner Behemoth

Creature Rhino Beast   5 / 3   {3}{G} (4)

Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.



Color Identity: G,Green
Printings:
Conflux (Rare)

Foreign Names:

Formats:

Conflux

Sorcery {3}{W}{U}{B}{R}{G} (8)

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
After years of world-bending machinations, Bolas's triumph is at hand.



Color Identity: B,G,R,U,W,White,Blue,Black,Red,Green
Printings:
Conflux (Mythic)

Foreign Names:

Formats:

No results found.
Bummer

145 cards found.