145 cards found.

Constricting Tendrils

Instant {U} (1)

Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Priests of Bant protect their temples with traps more elaborate than any mosaic floor.



Color Identity: U,Blue
Printings:
Conflux (Common)

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Controlled Instincts

Enchantment Aura   {U} (1)

Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.



Color Identity: U,Blue
Printings:
Conflux (Uncommon)

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Corrupted Roots

Enchantment Aura   {B} (1)

Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops.

Illus. Mark Hyzer


Color Identity: B,Black
Printings:
Conflux (Uncommon)

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Formats:

Countersquall

Instant {U}{B} (2)

Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.



Color Identity: B,U,Blue,Black
Printings:
Conflux (Uncommon)

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Formats:

Court Homunculus

Artifact Creature Homunculus   1 / 1   {W} (1)

Court Homunculus gets +1/+1 as long as you control another artifact.
Mages of Esper measure their wealth and status by the number of servants in their retinues.



Color Identity: W,White
Printings:
Conflux (Common)

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Cumber Stone

Artifact {3}{U} (4)

Creatures your opponents control get -1/-0.
"The stone is more potent than ever. The flesh that creeps into our land will become even more slovenly and weak."
—Niclavs, archmage of Esper



Color Identity: U,Blue
Printings:
Conflux (Uncommon)

Foreign Names:

Formats:

Cylian Sunsinger

Creature Elf Shaman   2 / 2   {1}{G} (2)

{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
"The sun shines bright upon the strong."



Color Identity: G,Red,Green,White
Printings:
Conflux (Rare)

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Dark Temper

Instant {2}{R} (3)

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
When you've got the temperament of a dragon, every argument is one you'll win.



Color Identity: R,Red
Printings:
Conflux (Common)

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Formats:

Darklit Gargoyle

Artifact Creature Gargoyle   1 / 2   {1}{W} (2)

Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
It shines in the darkness of its master's ambitions.



Color Identity: W,Black,White
Printings:
Conflux (Common)

Foreign Names:

Formats:

Drag Down

Instant {2}{B} (3)

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.



Color Identity: B,Black
Printings:
Conflux (Common)

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Formats:

Dragonsoul Knight

Creature Human Knight   2 / 2   {2}{R} (3)

First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.



Color Identity: R,White,Blue,Black,Red,Green
Printings:
Conflux (Uncommon)

Foreign Names:

Formats:

Dreadwing

Creature Zombie   1 / 1   {B} (1)

{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground.

Illus. Mark Hyzer


Color Identity: B,Blue,Red,Black
Printings:
Conflux (Uncommon)

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Formats:

Elder Mastery

Enchantment Aura   {3}{U}{B}{R} (6)

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Taste his power, hunger for his command.



Color Identity: B,R,U,Blue,Black,Red
Printings:
Conflux (Uncommon)

Foreign Names:

Formats:

Ember Weaver

Creature Spider   2 / 3   {2}{G} (3)

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth



Color Identity: G,Green
Printings:
Conflux (Common)

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Esper Cormorants

Artifact Creature Bird   3 / 3   {2}{W}{U} (4)

Flying
"The smiths of this land must be mad to reach so far and so high for another creature to decorate."
—Cagen Vargan, Jhessian sea scout



Color Identity: U,W,White,Blue
Printings:
Conflux (Common)

Foreign Names:

Formats:

Esperzoa

Artifact Creature Jellyfish   4 / 3   {2}{U} (3)

Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
The more metal it digests, the more its jelly will fetch on the alchemists' market.



Color Identity: U,Blue
Printings:
Conflux (Uncommon)

Foreign Names:

Formats:

Ethersworn Adjudicator

Artifact Creature Vedalken Knight   4 / 4   {4}{U} (5)

Flying
{1}{W}{B}, {t}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
Esper mages devised their weapons to be so devastating that war seemed unnecessary.

Illus. Dan Scott


Color Identity: U,White,Black,Blue

Exotic Orchard

Land (0)

{t}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist



Color Identity:

Exploding Borders

Sorcery {2}{R}{G} (4)

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
Reuniting a world is not a gentle process.



Color Identity: G,R,Red,Green
Printings:
Conflux (Common)

Foreign Names:

Formats:

Extractor Demon

Creature Demon   5 / 5   {4}{B}{B} (6)

Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)



Color Identity: B,Black

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145 cards found.