171 cards found.

Afflicted Deserter

Creature Human Werewolf   3 / 2   {3}{R} (4)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.



Color Identity: R,Red
The other side is:

Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Alpha Brawl

Sorcery {6}{R}{R} (8)

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Being an alpha means proving it every full moon.



Color Identity: R,Red
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Altar of the Lost

Artifact {3} (3)

Altar of the Lost enters the battlefield tapped.
{t}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Illus. Daarken


Color Identity:
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Archangel's Light

Sorcery {7}{W} (8)

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn



Color Identity: W,White
Printings:
Dark Ascension (Mythic)

Foreign Names:

Formats:

Archdemon of Greed

Creature Demon   9 / 9   (5)

Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
"The price is paid. The power is mine!"



Color Identity: B

Artful Dodge

Sorcery {U} (1)

Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Those who know the alleys and sewers of the Erdwal can disappear like smoke.



Color Identity: U,Blue
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Avacyn's Collar

Artifact Equipment   {1} (1)

Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}



Color Identity:
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Bar the Door

Instant {2}{W} (3)

Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk



Color Identity: W,White
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Beguiler of Wills

Creature Human Wizard   1 / 1   {3}{U}{U} (5)

{t}: Gain control of target creature with power less than or equal to the number of creatures you control.
"Come, let me free you of the tyranny of thought."



Color Identity: U,Blue
Printings:
Dark Ascension (Mythic)

Foreign Names:

Formats:

Black Cat

Creature Zombie Cat   1 / 1   {1}{B} (2)

When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.



Color Identity: B,Black
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Blood Feud

Sorcery {4}{R}{R} (6)

Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Succession is a matter of blood, and by blood it is often decided.



Color Identity: R,Red
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Bone to Ash

Instant {2}{U}{U} (4)

Counter target creature spell.
Draw a card.
"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist



Color Identity: U,Blue
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Break of Day

Instant {1}{W} (2)

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)



Color Identity: W,White
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Briarpack Alpha

Creature Wolf   3 / 3   {3}{G} (4)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
"The wolves turned on us and a chill swept over me. The pack had a new leader."
—Alena, trapper of Kessig

Illus. Daarken


Color Identity: G,Green
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Burden of Guilt

Enchantment Aura   {W} (1)

Enchant creature
{1}: Tap enchanted creature.
"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."
—Thalia, Knight-Cathar



Color Identity: W,White
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Burning Oil

Instant {1}{R} (2)

Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Every now and then, a devil's prank can give you a good idea.



Color Identity: R,White,Red
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Call to the Kindred

Enchantment Aura   {3}{U} (4)

Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Chalice of Death

Artifact (3)

{t}: Target player loses 5 life.
The bitter taste of life's only certainty.

Illus. Ryan Yee


Color Identity:
The other side is:

Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Chalice of Life

Artifact {3} (3)

{t}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
The sweet taste of hope's promise.

Illus. Ryan Yee


Color Identity:
The other side is:

Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Chant of the Skifsang

Enchantment Aura   {2}{U} (3)

Enchant creature
Enchanted creature gets -13/-0.
The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.

Illus. Nils Hamm


Color Identity: U,Blue
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

No results found.
Bummer

171 cards found.