119 cards found.

Curse Artifact

Enchantment Aura   {2}{B}{B} (4)

Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
Voska feared the artifact had come too easily.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Dance of Many

Enchantment {U}{U} (2)

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.



Color Identity: U,Blue
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Dark Heart of the Wood

Enchantment {B}{G} (2)

Sacrifice a Forest: You gain 3 life.
Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.



Color Identity: B,G,Black,Green
Printings:
The Dark (Common)

Foreign Names:

Formats:

Dark Sphere

Artifact {0} (0)

{t}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." —Barl, Lord Ith

Illus. Mark Tedin


Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Deep Water

Enchantment {U}{U} (2)

{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.



Color Identity: U,Blue
Printings:
The Dark (Common)

Foreign Names:

Formats:

Diabolic Machine

Artifact Creature Construct   4 / 4   {7} (7)

{3}: Regenerate Diabolic Machine.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, The Fall of Alsoor



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Drowned

Creature Zombie   1 / 1   {1}{U} (2)

{B}: Regenerate Drowned.
We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."



Color Identity: U,Black,Blue
Printings:
The Dark (Common)

Foreign Names:

Formats:

Dust to Dust

Sorcery {1}{W}{W} (3)

Exile two target artifacts.
Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.



Color Identity: W,White
Printings:
The Dark (Common)

Foreign Names:

Formats:

Eater of the Dead

Creature Horror   3 / 4   {4}{B} (5)

{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.



Color Identity: B,Black
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Electric Eel

Creature Fish   1 / 1   {U} (1)

When Electric Eel enters the battlefield, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.



Color Identity: U,Red,Blue
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Elves of Deep Shadow

Creature Elf Druid   1 / 1   {G} (1)

{t}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
"They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council



Color Identity: G,Black,Green

Erosion

Enchantment Aura   {U}{U}{U} (3)

Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.



Color Identity: U,Blue
Printings:
The Dark (Common)

Foreign Names:

Formats:

Eternal Flame

Sorcery {2}{R}{R} (4)

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

Illus. Mark Poole
This card is on the reserved list.


Color Identity: R,Red
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Exorcist

Creature Human Cleric   1 / 1   {W}{W} (2)

{1}{W}, {t}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

This card is on the reserved list.


Color Identity: W,White
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Fasting

Enchantment {W} (1)

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.



Color Identity: W,White
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:


Festival

Instant {W} (1)

Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.

Illus. Mark Poole


Color Identity: W,White
Printings:
The Dark (Common)

Foreign Names:

Formats:

Fire Drake

Creature Drake   1 / 2   {1}{R}{R} (3)

Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.



Color Identity: R,Red
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Fire and Brimstone

Instant {3}{W}{W} (5)

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.



Color Identity: W,White
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Fissure

Instant {3}{R}{R} (5)

Destroy target creature or land. It can't be regenerated.
"Must not all things at the last be swallowed up in death?" —Plato



Color Identity: R,Red
Printings:
The Dark (Common)

Foreign Names:

Formats:

No results found.
Bummer

119 cards found.