119 cards found.

Flood

Enchantment {U} (1)

{U}{U}: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, Witches and War



Color Identity: U,Blue
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Fountain of Youth

Artifact {0} (0)

{2}, {t}: You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.



Color Identity:

Frankenstein's Monster

Creature Zombie   {X}{B}{B} (2)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

This card is on the reserved list.


Color Identity: B,Black
Printings:
The Dark (Rare)

Foreign Names:

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Gaea's Touch

Enchantment {G}{G} (2)

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add {G}{G}.

Illus. Mark Poole


Color Identity: G,Green
Printings:
The Dark (Common)
The Dark (Common)

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Ghost Ship

Creature Spirit   2 / 4   {2}{U}{U} (4)

Flying
{U}{U}{U}: Regenerate Ghost Ship.
"That phantom prow split the storm as lightning cast its long shadow on the battlefield below." —Mireille Gaetane, The Valeriad



Color Identity: U,Blue

Giant Shark

Creature Shark   4 / 4   {5}{U} (6)

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.



Color Identity: U,Blue
Printings:
The Dark (Common)

Foreign Names:

Formats:

Goblin Caves

Enchantment Aura   {1}{R}{R} (3)

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.



Color Identity: R,Red
Printings:
The Dark (Common)

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Goblin Digging Team

Creature Goblin   1 / 1   {R} (1)

{t}, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"



Color Identity: R,Red
Printings:
The Dark (Common)

Foreign Names:

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Goblin Hero

Creature Goblin   2 / 2   {2}{R} (3)

They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
The Dark (Common)

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Goblin Rock Sled

Creature Goblin   3 / 1   {1}{R} (2)

Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.



Color Identity: R,Red
Printings:
The Dark (Common)

Foreign Names:

Formats:

Goblin Shrine

Enchantment Aura   {1}{R}{R} (3)

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
"I knew it weren't no ordinary pile of—you know." —Norin the Wary



Color Identity: R,Red
Printings:
The Dark (Common)

Foreign Names:

Formats:

Goblin Wizard

Creature Goblin Wizard   1 / 1   {2}{R}{R} (4)

{t}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.

This card is on the reserved list.


Color Identity: R,Red
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Goblins of the Flarg

Creature Goblin Warrior   1 / 1   {R} (1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.



Color Identity: R,Red
Printings:
The Dark (Common)

Foreign Names:

Formats:

Grave Robbers

Creature Human Rogue   1 / 1   {1}{B}{B} (3)

{B}, {t}: Exile target artifact card from a graveyard. You gain 2 life.
"If you don't have your health, you don't have anything." —Proverb

This card is on the reserved list.


Color Identity: B,Black
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Hidden Path

Enchantment {2}{G}{G}{G}{G} (6)

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." —Vervamon the Elder

This card is on the reserved list.


Color Identity: G,Green
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Holy Light

Instant {2}{W} (3)

Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." —The Book of Tal



Color Identity: W,White
Printings:
The Dark (Common)

Foreign Names:

Formats:

Inferno

Instant {5}{R}{R} (7)

Inferno deals 6 damage to each creature and each player.
"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." —Mairsil, called the Pretender



Color Identity: R,Red

Inquisition

Sorcery {2}{B} (3)

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Many of those entrusted to Primata Delphine's care tended to express themselves with screams.



Color Identity: B,Black
Printings:
The Dark (Common)

Foreign Names:

Formats:

Knights of Thorn

Creature Human Knight   2 / 2   {3}{W} (4)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." —Tivadar of Thorn, History of the Goblin Wars

This card is on the reserved list.


Color Identity: W,White
Printings:
The Dark (Rare)

Foreign Names:

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Land Leeches

Creature Leech   2 / 2   {1}{G}{G} (3)

First strike
"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." —Vervamon the Elder



Color Identity: G,Green
Printings:
The Dark (Common)

Foreign Names:

Formats:

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Bummer

119 cards found.