119 cards found.

Standing Stones

Artifact {3} (3)

{1}, {t}, Pay 1 life: Add one mana of any color.



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Stone Calendar

Artifact {5} (5)

Spells you cast cost up to {1} less to cast.
The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.

Illus. Amy Weber
This card is on the reserved list.


Color Identity:
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Sunken City

Enchantment {U}{U} (2)

At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.



Color Identity: U,Blue
Printings:
The Dark (Common)

Foreign Names:

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Tangle Kelp

Enchantment Aura   {U} (1)

Enchant creature
When Tangle Kelp enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.



Color Identity: U,Blue
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

The Fallen

Creature Zombie   2 / 3   {1}{B}{B}{B} (4)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Magic often masters those who cannot master it.



Color Identity: B,Black
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Tivadar's Crusade

Sorcery {1}{W}{W} (3)

Destroy all Goblins.



Color Identity: W,White
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Tormod's Crypt

Artifact {0} (0)

{t}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Tower of Coireall

Artifact {2} (2)

{t}: Target creature can't be blocked by Walls this turn.



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Tracker

Creature Human   2 / 2   {2}{G} (3)

{G}{G}, {t}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

This card is on the reserved list.


Color Identity: G,Green
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Uncle Istvan

Creature Human   1 / 3   {1}{B}{B}{B} (4)

Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.



Color Identity: B,Black
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Venom

Enchantment Aura   {1}{G}{G} (3)

Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, a wee scratch, but the next time I looked at him, poor Tadhg was dead and gone." —Maeveen O'Donagh, Memoirs of a Soldier



Color Identity: G,Green
Printings:
The Dark (Common)

Foreign Names:

Formats:

Wand of Ith

Artifact {4} (4)

{3}, {t}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its converted mana cost. Activate this ability only during your turn.



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

War Barge

Artifact {4} (4)

{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)



Color Identity:
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Water Wurm

Creature Wurm   1 / 1   {U} (1)

Water Wurm gets +0/+1 as long as an opponent controls an Island.



Color Identity: U,Blue
Printings:
The Dark (Common)

Foreign Names:

Formats:

Whippoorwill

Creature Bird   1 / 1   {G} (1)

{G}{G}, {t}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
If the Whippoorwill remains silent, the soul has not reached its reward.



Color Identity: G,Green
Printings:
The Dark (Uncommon)

Foreign Names:

Formats:

Witch Hunter

Creature Human Cleric   1 / 1   {2}{W}{W} (4)

{t}: Witch Hunter deals 1 damage to target player or planeswalker.
{1}{W}{W}, {t}: Return target creature an opponent controls to its owner's hand.



Color Identity: W,White
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Word of Binding

Sorcery {X}{B}{B} (2)

Tap X target creatures.
"That was the worst experience of my days, standing there helpless as they killed my whole troop." —Maeveen O'Donagh, Memoirs of a Soldier



Color Identity: B,Black
Printings:
The Dark (Common)

Foreign Names:

Formats:

Worms of the Earth

Enchantment {2}{B}{B}{B} (5)

Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.

This card is on the reserved list.


Color Identity: B,Black
Printings:
The Dark (Rare)

Foreign Names:

Formats:

Wormwood Treefolk

Creature Treefolk   4 / 4   {3}{G}{G} (5)

{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

This card is on the reserved list.


Color Identity: G,Green,Black
Printings:
The Dark (Rare)

Foreign Names:

Formats:

No results found.
Bummer

119 cards found.