180 cards found.

Aerie Ouphes

Creature Ouphe   3 / 3   {4}{G} (5)

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: G,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

Altar Golem

Artifact Creature Golem   * / *   {7} (7)

Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.



Color Identity:
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Antler Skulkin

Artifact Creature Scarecrow   3 / 3   {5} (5)

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.



Color Identity:
Printings:
Eventide (Common)

Foreign Names:

Formats:

Archon of Justice

Creature Archon   4 / 4   {3}{W}{W} (5)

Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.

Illus. Jason Chan


Color Identity: W,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Ashling, the Extinguisher

Legendary Creature Elemental Shaman   4 / 4   {2}{B}{B} (4)

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.



Color Identity: B,Black
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Balefire Liege

Creature Spirit Horror   2 / 4   {2}{R/W}{R/W}{R/W} (5)

Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.



Color Identity: R,W,Red,White

Ballynock Trapper

Creature Kithkin Soldier   2 / 2   {3}{W} (4)

{t}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
No matter how large or small, fierce or fleeting, the kithkin have a trap for it.



Color Identity: W,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Banishing Knack

Instant {U} (1)

Until end of turn, target creature gains "{t}: Return target nonland permanent to its owner's hand."
Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.



Color Identity: U,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Battlegate Mimic

Creature Shapeshifter   2 / 1   {1}{R/W} (2)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.



Color Identity: R,W,Red,White
Printings:
Eventide (Common)

Foreign Names:

Formats:

Batwing Brume

Instant {1}{W/B} (2)

Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Beckon Apparition

Instant {W/B} (1)

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky.



Color Identity: B,W,White,Black
Printings:
Eventide (Common)

Foreign Names:

Formats:

Belligerent Hatchling

Creature Elemental   6 / 6   {3}{R/W} (4)

First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.



Color Identity: R,W,Red,White
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Bloodied Ghost

Creature Spirit   3 / 3   {1}{W/B}{W/B} (3)

Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
—Kithkin superstition



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Bloom Tender

Creature Elf Druid   1 / 1   {1}{G} (2)

{t}: For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.

Illus. Chippy


Color Identity: G,Green
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Cache Raiders

Creature Merfolk Rogue   4 / 4   {3}{U}{U} (5)

At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Call the Skybreaker

Sorcery {5}{U/R}{U/R} (7)

Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
It hears and answers every orison across Shadowmoor.



Color Identity: R,U,Red,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Canker Abomination

Creature Treefolk Horror   6 / 6   {2}{B/G}{B/G} (4)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.



Color Identity: B,G,Black,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Cankerous Thirst

Instant {3}{B/G} (4)

If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Nothing warms the bark on a chilly day like a draught of elf.

Illus. Carl Frank


Color Identity: B,G,Black,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Cascade Bluffs

Land (0)

{t}: Add {C}.
{U/R}, {t}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.



Color Identity: Red,Blue

Cauldron Haze

Instant {1}{W/B} (2)

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

180 cards found.