180 cards found.

Battlefront Krushok

Creature Beast   3 / 4   {4}{G} (5)

Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.



Color Identity: G,Green
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Bloodfell Caves

Land (0)

Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {B} or {R}.



Color Identity: Black,Red
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Bloodfire Enforcers

Creature Human Monk   5 / 2   {3}{R} (4)

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.



Color Identity: R,Red
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Blossoming Sands

Land (0)

Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {G} or {W}.

Illus. Sam Burley


Color Identity: Green,White
Printings:
Fate Reforged (Common)

Foreign Names:

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Break Through the Line

Enchantment {1}{R} (2)

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
"If the Mardu were more in tune with their beasts, they would not scare so easily."
—Jilaya, Temur whisperer



Color Identity: R,Red
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Brutal Hordechief

Creature Orc Warrior   3 / 3   {3}{B} (4)

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.



Color Identity: B,Red,White,Black

Cached Defenses

Sorcery {2}{G} (3)

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.



Color Identity: G,Green
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Channel Harm

Instant {5}{W} (6)

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.



Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Citadel Siege

Enchantment {2}{W}{W} (4)

As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.



Color Identity: W,White
Printings:
Fate Reforged (Rare)

Foreign Names:

Formats:

Cloudform

Enchantment {1}{U}{U} (3)

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.



Color Identity: U,Blue
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Collateral Damage

Instant {R} (1)

As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.



Color Identity: R,Red
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Crucible of the Spirit Dragon

Land (0)

{t}: Add {C}.
{1}, {t}: Put a storage counter on Crucible of the Spirit Dragon.
{t}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Illus. Jung Park


Color Identity:
Printings:
Fate Reforged (Rare)

Foreign Names:

Formats:

Crux of Fate

Sorcery {3}{B}{B} (5)

Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.



Color Identity: B,Black
Printings:
Fate Reforged (Rare)

Foreign Names:

Formats:

Cunning Strike

Instant {3}{U}{R} (5)

Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.
"The opponent who blocks the path, becomes the path."
—Shu Yun, the Silent Tempest



Color Identity: R,U,Blue,Red
Printings:
Fate Reforged (Common)

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Daghatar the Adamant

Legendary Creature Human Warrior   {3}{W} (4)

Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
"Our victories will protect a thousand generations."



Color Identity: W,Black,Green,White
Printings:
Fate Reforged (Rare)

Foreign Names:

Formats:

Dark Deal

Sorcery {2}{B} (3)

Each player discards all the cards in their hand, then draws that many cards minus one.
The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.



Color Identity: B,Black
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Defiant Ogre

Creature Ogre Warrior   3 / 5   {5}{R} (6)

When Defiant Ogre enters the battlefield, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.
"I have no clan, but I still have purpose."



Color Identity: R,Red
Printings:
Fate Reforged (Common)

Foreign Names:

Formats:

Destructor Dragon

Creature Dragon   4 / 4   {4}{G}{G} (6)

Flying
When Destructor Dragon dies, destroy target noncreature permanent.
After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.



Color Identity: G,Green
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Diplomacy of the Wastes

Sorcery {2}{B} (3)

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
"Our emissaries are gifted negotiators."
—Alesha, Who Smiles at Death

Illus. Jack Wang


Color Identity: B,Black
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Dismal Backwater

Land (0)

Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {U} or {B}.

Illus. Sam Burley


Color Identity: Blue,Black

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180 cards found.