165 cards found.

Absolver Thrull

Creature Thrull Cleric   2 / 3   {3}{W} (4)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.



Color Identity: W,White
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Abyssal Nocturnus

Creature Horror   2 / 2   {1}{B}{B} (3)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
"I fear to keep an open mind, for there are those who would use it as a door to my soul."
—Voka Schlak,
Mauzam Asylum inmate, diary

Illus. Jon Foster


Color Identity: B,Black
Printings:
Guildpact (Rare)

Foreign Names:

Formats:

Aetherplasm

Creature Illusion   1 / 1   {2}{U}{U} (4)

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Its fickle form holds hints of a thousand former identities.

Illus. Nottsuo


Color Identity: U,Blue
Printings:
Guildpact (Uncommon)

Foreign Names:

Formats:

Agent of Masks

Creature Human Advisor   2 / 3   {3}{W}{B} (5)

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
"You say that I am two-faced? Enough with the flattery. We have business to conduct."



Color Identity: B,W,White,Black
Printings:
Guildpact (Uncommon)

Foreign Names:

Formats:

Angel of Despair

Creature Angel   5 / 5   {3}{W}{W}{B}{B} (7)

Flying
When Angel of Despair enters the battlefield, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia



Color Identity: B,W,White,Black

Battering Wurm

Creature Wurm   4 / 3   {6}{G} (7)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.



Color Identity: G,Green
Printings:
Guildpact (Uncommon)

Foreign Names:

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Beastmaster's Magemark

Enchantment Aura   {2}{G} (3)

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.



Color Identity: G,Green
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Belfry Spirit

Creature Spirit   1 / 1   {3}{W}{W} (5)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.



Color Identity: W,White
Printings:
Guildpact (Uncommon)

Foreign Names:

Formats:

Benediction of Moons

Sorcery {W} (1)

You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.



Color Identity: W,White
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Bioplasm

Creature Ooze   4 / 4   {3}{G}{G} (5)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

Illus. Jon Foster


Color Identity: G,Green
Printings:
Guildpact (Rare)

Foreign Names:

Formats:

Blind Hunter

Creature Bat   2 / 2   {2}{W}{B} (4)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.



Color Identity: B,W,White,Black
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Bloodscale Prowler

Creature Viashino Warrior   3 / 1   {2}{R} (3)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.



Color Identity: R,Red
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Borborygmos

Legendary Creature Cyclops   6 / 7   {3}{R}{R}{G}{G} (7)

Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
"It's easy to see why those Gruul dirtbags follow him—the only orders he gives are 'Crush them!' and 'We eat!'"
—Teysa



Color Identity: G,R,Red,Green
Printings:
Guildpact (Rare)

Foreign Names:

Formats:

Burning-Tree Bloodscale

Creature Viashino Berserker   2 / 2   {2}{R}{G} (4)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.

Illus. Kev Walker


Color Identity: G,R,Red,Green
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Burning-Tree Shaman

Creature Centaur Shaman   3 / 4   {1}{R}{G} (3)

Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.

Illus. Dan Scott


Color Identity: G,R,Red,Green
Printings:
Guildpact (Rare)

Foreign Names:

Formats:

Castigate

Sorcery {W}{B} (2)

Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council



Color Identity: B,W,White,Black
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Caustic Rain

Sorcery {2}{B}{B} (4)

Exile target land.
"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
—Heruj, Selesnya initiate



Color Identity: B,Black
Printings:
Guildpact (Uncommon)

Foreign Names:

Formats:

Cerebral Vortex

Instant {1}{U}{R} (3)

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Izzet brains and Izzet boilers: contents under pressure.



Color Identity: R,U,Blue,Red
Printings:
Guildpact (Rare)

Foreign Names:

Formats:

Conjurer's Ban

Sorcery {W}{B} (2)

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.



Color Identity: B,W,White,Black
Printings:
Guildpact (Uncommon)

Foreign Names:

Formats:

Crash Landing

Instant {2}{G} (3)

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
"The other guilds think they're untouchable. It's time we brought them back down to earth."
—Ghut Rak, Gruul guildmage



Color Identity: G,Green
Printings:
Guildpact (Uncommon)

Foreign Names:

Formats:

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Bummer

165 cards found.