373 cards found.

Abyssal Specter

Creature Specter   2 / 3   {2}{B}{B} (4)

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
"Open the gates, and bid them enter."
—Lim-Dûl, the Necromancer



Color Identity: B,Black

Adarkar Sentinel

Artifact Creature Soldier   3 / 3   {5} (5)

{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry



Color Identity:
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Adarkar Unicorn

Creature Unicorn   2 / 2   {1}{W}{W} (3)

{t}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox



Color Identity: W,Blue,White
Printings:
Ice Age (Common)

Foreign Names:

Formats:


Aegis of the Meek

Artifact {3} (3)

{1}, {t}: Target 1/1 creature gets +1/+2 until end of turn.
"With this marvel, even the weak have a fighting chance!"
—Arcum Dagsson,
Soldevi Machinist

This card is on the reserved list.


Color Identity:
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Aggression

Enchantment Aura   {2}{R} (3)

Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
The star that burns twice as bright burns half as long.

Illus. Rick Emond


Color Identity: R,Red
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Altar of Bone

Sorcery {G}{W} (2)

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

This card is on the reserved list.


Color Identity: G,W,Green,White
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Amulet of Quoz

Artifact {6} (6)

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{t}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity:
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Anarchy

Sorcery {2}{R}{R} (4)

Destroy all white permanents.
"The Shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Arctic Foxes

Creature Fox   1 / 1   {1}{W} (2)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
—General Jarkeld, the Arctic Fox

Illus. Mark Poole


Color Identity: W,White
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Arcum's Sleigh

Artifact {1} (1)

{2}, {t}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
"With the proper equipment and caution, one can travel anywhere."
—Arcum Dagsson, Soldevi Machinist



Color Identity:
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Arcum's Weathervane

Artifact {2} (2)

{2}, {t}: Target snow land is no longer snow.
{2}, {t}: Target nonsnow basic land becomes snow.



Color Identity:
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Arcum's Whistle

Artifact {3} (3)

{3}, {t}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate this ability only before attackers are declared.



Color Identity:
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Arenson's Aura

Enchantment {2}{W} (3)

{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra."
—Halvor Arenson, Kjeldoran Priest



Color Identity: W,White,Blue
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Armor of Faith

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
"Keep your chainmail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran Priest



Color Identity: W,White
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Arnjlot's Ascent

Enchantment {1}{U}{U} (3)

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
"The dreams of a child fulfilled:
The wind on my brow,
the air 'neath my feet."
—Arnjlot Olasson, Sky Mage



Color Identity: U,Blue
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Ashen Ghoul

Creature Zombie   3 / 1   {3}{B} (4)

Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.



Color Identity: B,Black
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Aurochs

Creature Aurochs   2 / 3   {3}{G} (4)

Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
One Auroch may feed a village, but a herd will flatten it.



Color Identity: G,Green
Printings:
Ice Age (Common)

Foreign Names:
Italian Uri
Spanish Uro

Formats:

Avalanche

Sorcery {X}{2}{R}{R} (4)

Destroy X target snow lands.
"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."
—Disa the Restless, journal entry



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Balduvian Barbarians

Creature Human Barbarian   3 / 2   {1}{R}{R} (3)

"Barbarian raids were a concern to those living in the northwest provinces, but the Skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture."
—Kjeldor: Ice Civilization

Illus. Mark Poole


Color Identity: R,Red
Printings:
Ice Age (Common)

Foreign Names:

Formats:

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Bummer

373 cards found.