143 cards found.

Mirari's Wake

Enchantment {3}{G}{W} (5)

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.



Color Identity: G,W,Green,White

Mirror Wall

Creature Wall   3 / 4   {3}{U} (4)

Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
"Breaking it would be about four hundred years bad luck."
—Nomad sentry

Illus. Mark Brill


Color Identity: U,White,Blue
Printings:
Judgment (Common)

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Mist of Stagnation

Enchantment {3}{U}{U} (5)

Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

Illus. Mike Ploog


Color Identity: U,Blue
Printings:
Judgment (Rare)

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Morality Shift

Sorcery {5}{B}{B} (7)

Exchange your graveyard and library. Then shuffle your library.
The mind sings, though at times it sings a dirge.



Color Identity: B,Black
Printings:
Judgment (Rare)

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Nantuko Monastery

Land (0)

{t}: Add {C}.
Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.



Color Identity: Green,White
Printings:
Judgment (Uncommon)

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Nantuko Tracer

Creature Insect Druid   2 / 1   {1}{G} (2)

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
Your past is a map to where you will go.
—Nantuko teaching



Color Identity: G,Green
Printings:
Judgment (Common)

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Nomad Mythmaker

Creature Human Nomad Cleric   2 / 2   {2}{W} (3)

{W}, {t}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Nomads weave tales thicker than tapestries.



Color Identity: W,White

Nullmage Advocate

Creature Insect Druid   2 / 3   {2}{G} (3)

{t}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
"Our unity unmasks your deceit."



Color Identity: G,Green
Printings:
Judgment (Common)

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Phantom Centaur

Creature Centaur Spirit   2 / 0   {2}{G}{G} (4)

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.



Color Identity: G,Green

Phantom Flock

Creature Bird Soldier Spirit   {3}{W}{W} (5)

Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.



Color Identity: W,White
Printings:
Judgment (Uncommon)

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Phantom Nantuko

Creature Insect Spirit   {2}{G} (3)

Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{t}: Put a +1/+1 counter on Phantom Nantuko.



Color Identity: G,Green
Printings:
Judgment (Rare)

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Phantom Nishoba

Creature Cat Beast Spirit   {5}{G}{W} (7)

Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.



Color Identity: G,W,Green,White
Printings:
Judgment (Rare)

Foreign Names:

Formats:

Phantom Nomad

Creature Spirit Nomad   {1}{W} (2)

Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

Illus. Jim Nelson


Color Identity: W,White
Printings:
Judgment (Common)

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Formats:

Phantom Tiger

Creature Cat Spirit   1 / 0   {2}{G} (3)

Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.



Color Identity: G,Green
Printings:
Judgment (Common)

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Planar Chaos

Enchantment {2}{R} (3)

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.



Color Identity: R,Red
Printings:
Judgment (Uncommon)

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Formats:

Prismatic Strands

Instant {2}{W} (3)

Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: W,White
Printings:
Judgment (Common)

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Pulsemage Advocate

Creature Human Cleric   1 / 3   {2}{W} (3)

{t}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
"Our unity revives our hopes."



Color Identity: W,White
Printings:
Judgment (Rare)

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Quiet Speculation

Sorcery {1}{U} (2)

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.
"The best foresight is hindsight."
—Empress Llawan

Illus. John Avon


Color Identity: U,Blue
Printings:
Judgment (Uncommon)

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Rats' Feast

Sorcery {X}{B} (1)

Exile X target cards from a single graveyard.
"That does it—I quit"
—Cabal grave robber



Color Identity: B,Black
Printings:
Judgment (Common)

Foreign Names:

Formats:

Ray of Revelation

Instant {1}{W} (2)

Destroy target enchantment.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Webs of illusion unravel in the light of truth.



Color Identity: W,Green,White

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143 cards found.