254 cards found.

Abomination of Gudul

Creature Horror   3 / 4   {3}{B}{G}{U} (6)

Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Erica Yang


Color Identity: B,G,U,Black,Green,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Abzan Banner

Artifact {3} (3)

{t}: Add {W}, {B}, or {G}.
{W}{B}{G}, {t}, Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.



Color Identity: White,Black,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

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Abzan Battle Priest

Creature Human Cleric   3 / 2   {3}{W} (4)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."

Illus. Chris Rahn


Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Abzan Falconer

Creature Human Soldier   2 / 3   {2}{W} (3)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.



Color Identity: W,White

Abzan Guide

Creature Human Warrior   4 / 4   {3}{W}{B}{G} (6)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"These roads are desolate and changeable. Follow me, or die in the wastes."



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
"The Sultai take our dead, so we shall take their living!"
—Taklai, Mardu ragesinger

Illus. Min Yum


Color Identity: R,Red

Ainok Bond-Kin

Creature Dog Soldier   2 / 1   {1}{W} (2)

Outlast {1}{W} ({1}{W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
"Hold the line, for family and the fallen!"

Illus. Chris Rahn


Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Ainok Tracker

Creature Dog Scout   3 / 3   {5}{R} (6)

First strike
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Alabaster Kirin

Creature Kirin   2 / 3   {3}{W} (4)

Flying, vigilance
The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Alpine Grizzly

Creature Bear   4 / 2   {2}{G} (3)

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Altar of the Brood

Artifact {1} (1)

Whenever another permanent enters the battlefield under your control, each opponent mills a card.
Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.

Illus. Erica Yang


Color Identity:
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Anafenza, the Foremost

Legendary Creature Human Soldier   4 / 4   {W}{B}{G} (3)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.



Color Identity: B,G,W,White,Black,Green

Ankle Shanker

Creature Goblin Berserker   2 / 2   {2}{R}{W}{B} (5)

Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
The stature of the fighter matters less than the depth of the cut.



Color Identity: B,R,W,Red,White,Black
Printings:
Khans of Tarkir (Rare)

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Formats:


Archers' Parapet

Creature Wall   {1}{G} (2)

Defender
{1}{B}, {t}: Each opponent loses 1 life.
Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.



Color Identity: G,Black,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Armament Corps

Creature Human Soldier   4 / 4   {2}{W}{B}{G} (5)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Arrow Storm

Sorcery {3}{R}{R} (5)

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Ashcloud Phoenix

Creature Phoenix   4 / 1   {2}{R}{R} (4)

Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.



Color Identity: R,Red
Printings:
Khans of Tarkir (Mythic)

Foreign Names:

Formats:

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Bummer

254 cards found.