254 cards found.

Avalanche Tusker

Creature Elephant Warrior   6 / 4   {2}{G}{U}{R} (5)

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur



Color Identity: G,R,U,Green,Blue,Red

Awaken the Bear

Instant {2}{G} (3)

Target creature gets +3/+3 and gains trample until end of turn.
When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

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Barrage of Boulders

Sorcery {2}{R} (3)

Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Crude tactics can be effective nonetheless.



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

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Bear's Companion

Creature Human Warrior   2 / 2   {2}{G}{U}{R} (5)

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."



Color Identity: G,R,U,Green,Blue,Red
Printings:
Khans of Tarkir (Uncommon)

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Become Immense

Instant {5}{G} (6)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.



Color Identity: G,Green
Printings:
Khans of Tarkir (Uncommon)

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Formats:

Bellowing Saddlebrute

Creature Orc Warrior   4 / 5   {3}{B} (4)

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

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Bitter Revelation

Sorcery {3}{B} (4)

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
—Sorin Markov



Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

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Blinding Spray

Instant {4}{U} (5)

Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
"The stronger our enemies seem, the more vulnerable they are."
—Sultai secret



Color Identity: U,Blue
Printings:
Khans of Tarkir (Uncommon)

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Bloodfell Caves

Land (0)

Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {B} or {R}.



Color Identity: Black,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Bloodfire Expert

Creature Efreet Monk   3 / 1   {2}{R} (3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Bloodfire Mentor

Creature Efreet Shaman   {2}{R} (3)

{2}{U}, {t}: Draw a card, then discard a card.
The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.



Color Identity: R,Blue,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

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Bloodsoaked Champion

Creature Human Warrior   2 / 1   {B} (1)

Bloodsoaked Champion can't block.
Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked this turn.
"Death is merely another foe the Mardu will overcome."



Color Identity: B,Black

Bloodstained Mire

Land (0)

{t}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.
Where dragons once triumphed, their bones now molder.

Illus. Daarken


Color Identity:

Blossoming Sands

Land (0)

Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {G} or {W}.

Illus. Sam Burley


Color Identity: Green,White
Printings:
Khans of Tarkir (Common)

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Brave the Sands

Enchantment {1}{W} (2)

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.



Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

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Briber's Purse

Artifact {X} (0)

Briber's Purse enters the battlefield with X gem counters on it.
{1}, {t}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Victory is certain. The price, negotiable.



Color Identity:
Printings:
Khans of Tarkir (Uncommon)

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Bring Low

Instant {3}{R} (4)

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
"People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

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Burn Away

Instant {4}{R} (5)

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
"Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic



Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

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Butcher of the Horde

Creature Demon   5 / 4   {1}{R}{W}{B} (4)

Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.



Color Identity: B,R,W,Red,White,Black
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Cancel

Instant {1}{U}{U} (3)

Counter target spell.
"Even the greatest inferno begins as a spark. And anyone can snuff out a spark."
—Chanyi, mistfire sage



Color Identity: U,Blue

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254 cards found.