290 cards found.

Blaze of Glory

Instant {W} (1)

Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

This card is on the reserved list.


Color Identity: W,White
Printings:
Limited Edition Alpha (Rare)

Foreign Names:

Formats:



Blue Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.



Color Identity: W,White



Burrowing

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Illus. Mark Poole


Color Identity: R,Red

Camouflage

Instant {G} (1)

Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)



Color Identity: G,Green
Printings:
Limited Edition Alpha (Uncommon)

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Formats:




Chaos Orb

Artifact {2} (2)

{1}, {t}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Illus. Mark Tedin
This card is on the reserved list.


Color Identity:
Printings:
Limited Edition Alpha (Rare)

Foreign Names:

Formats:




Circle of Protection: Red

Enchantment {1}{W} (2)

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Illus. Mark Tedin


Color Identity: W,White


Clockwork Beast

Artifact Creature Beast   {6} (6)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {t}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.



Color Identity:


Cockatrice

Creature Cockatrice   2 / 4   {3}{G}{G} (5)

Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.



Color Identity: G,Green

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Bummer

290 cards found.