310 cards found.

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Acid Rain

Sorcery {3}{U} (4)

Destroy all Forests.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Legends (Rare)

Foreign Names:

Formats:

Active Volcano

Instant {R} (1)

Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.



Color Identity: R,Red
Printings:
Legends (Common)

Foreign Names:

Formats:

Adun Oakenshield

Legendary Creature Human Knight   1 / 2   {B}{R}{G} (3)

{B}{R}{G}, {t}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." —The Anvilonian Grimoire

This card is on the reserved list.


Color Identity: B,G,R,Black,Red,Green
Printings:
Legends (Rare)

Foreign Names:

Formats:

Adventurers' Guildhouse

Land (0)

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)



Color Identity:
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Aerathi Berserker

Creature Human Berserker   2 / 4   {2}{R}{R}{R} (5)

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker



Color Identity: R,Red
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Aisling Leprechaun

Creature Faerie   1 / 1   {G} (1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)



Color Identity: G,Green
Printings:
Legends (Common)

Foreign Names:

Formats:

Akron Legionnaire

Creature Giant Soldier   8 / 4   {6}{W}{W} (8)

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Illus. Mark Poole


Color Identity: W,White
Printings:
Legends (Rare)

Foreign Names:

Formats:

Al-abara's Carpet

Artifact {5} (5)

{5}, {t}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

This card is on the reserved list.


Color Identity:
Printings:
Legends (Rare)

Foreign Names:

Formats:

Alabaster Potion

Instant {X}{W}{W} (2)

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity." —D'Avenant proverb



Color Identity: W,White
Printings:
Legends (Common)

Foreign Names:

Formats:

Alchor's Tomb

Artifact {4} (4)

{2}, {t}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

This card is on the reserved list.


Color Identity:
Printings:
Legends (Rare)

Foreign Names:

Formats:

All Hallow's Eve

Sorcery {2}{B}{B} (4)

Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Legends (Rare)

Foreign Names:

Formats:

Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.



Color Identity: W,White
Printings:
Legends (Common)

Foreign Names:

Formats:

Angelic Voices

Enchantment {2}{W}{W} (4)

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.



Color Identity: W,White
Printings:
Legends (Rare)

Foreign Names:

Formats:

Angus Mackenzie

Legendary Creature Human Cleric   2 / 2   {G}{W}{U} (3)

{G}{W}{U}, {t}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
"Battles no longer served a purpose in Karakas." —Angus Mackenzie, Diary

This card is on the reserved list.


Color Identity: G,U,W,Green,White,Blue
Printings:
Legends (Rare)

Foreign Names:

Formats:

Anti-Magic Aura

Enchantment Aura   {2}{U} (3)

Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.



Color Identity: U,Blue
Printings:
Legends (Common)

Foreign Names:

Formats:

Arboria

World Enchantment {2}{G}{G} (4)

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.



Color Identity: G,Green
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Arcades Sabboth

Legendary Creature Elder Dragon   7 / 7   {2}{G}{G}{W}{W}{U}{U} (8)

Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.



Color Identity: G,U,W,Green,White,Blue
Printings:
Legends (Rare)

Foreign Names:

Formats:

Arena of the Ancients

Artifact {3} (3)

Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.



Color Identity:
Printings:
Legends (Rare)

Foreign Names:

Formats:

Avoid Fate

Instant {G} (1)

Counter target instant or Aura spell that targets a permanent you control.



Color Identity: G,Green
Printings:
Legends (Common)

Foreign Names:

Formats:

No results found.
Bummer

310 cards found.