234 cards found.

Divination

Sorcery {2}{U} (3)

Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle



Color Identity: U,Blue

Divine Favor

Enchantment Aura   {1}{W} (2)

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.



Color Identity: W,White
Printings:
Magic 2012 (Common)

Foreign Names:

Formats:

Djinn of Wishes

Creature Djinn   4 / 4   {3}{U}{U} (5)

Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Illus. Kev Walker


Color Identity: U,Blue
Printings:
Magic 2012 (Rare)

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Formats:


Doubling Chant

Sorcery {5}{G} (6)

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
What's scarier than one of every beast in the forest?



Color Identity: G,Green
Printings:
Magic 2012 (Rare)

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Dragon's Claw

Artifact {2} (2)

Whenever a player casts a red spell, you may gain 1 life.
"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."
—Sarkhan Vol



Color Identity:

Dragonskull Summit

Land (0)

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{t}: Add {B} or {R}.

Illus. Jon Foster


Color Identity: Black,Red

Drifting Shade

Creature Shade   1 / 1   {3}{B} (4)

Flying
{B}: Drifting Shade gets +1/+1 until end of turn.
It stalks the fens by the light of the full moon, gathering shadows as it floats among them.



Color Identity: B,Black
Printings:
Magic 2012 (Common)

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Drowned Catacomb

Land (0)

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{t}: Add {U} or {B}.



Color Identity: Blue,Black

Druidic Satchel

Artifact {3} (3)

{2}, {t}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.



Color Identity:
Printings:
Magic 2012 (Rare)

Foreign Names:

Formats:

Dungrove Elder

Creature Treefolk   * / *   {2}{G} (3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield.



Color Identity: G,Green

Duskhunter Bat

Creature Bat   1 / 1   {1}{B} (2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within.



Color Identity: B,Black

Elite Vanguard

Creature Human Soldier   2 / 1   {W} (1)

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

Illus. Mark Tedin


Color Identity: W,White
Printings:
Magic 2012 (Uncommon)

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Elixir of Immortality

Artifact {1} (1)

{2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir



Color Identity:

Elvish Archdruid

Creature Elf Druid   2 / 2   {1}{G}{G} (3)

Other Elf creatures you control get +1/+1.
{t}: Add {G} for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.



Color Identity: G,Green

Fiery Hellhound

Creature Elemental Dog   2 / 2   {1}{R}{R} (3)

{R}: Fiery Hellhound gets +1/+0 until end of turn.
There's nothing more exciting than a game of fetch the still-beating heart.



Color Identity: R,Red

Fireball

Sorcery {X}{R} (1)

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.



Color Identity: R,Red


Flameblast Dragon

Creature Dragon   5 / 5   {4}{R}{R} (6)

Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.



Color Identity: R,Red

Flashfreeze

Instant {1}{U} (2)

Counter target red or green spell.
"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
—Zubarek, Icewinder Magus



Color Identity: U,Blue

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234 cards found.