234 cards found.

Academy Raider

Creature Human Warrior   1 / 1   {2}{R} (3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.



Color Identity: R,Red
Printings:
Magic 2014 (Common)

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Accorder's Shield

Artifact Equipment   {0} (0)

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.



Color Identity:
Printings:
Magic 2014 (Uncommon)

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Accursed Spirit

Creature Spirit   3 / 2   {3}{B} (4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

Illus. Kev Walker


Color Identity: B,Black
Printings:
Magic 2014 (Common)

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Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol



Color Identity: R,Red

Advocate of the Beast

Creature Elf Shaman   2 / 3   {2}{G} (3)

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."



Color Identity: G,Green
Printings:
Magic 2014 (Common)

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Air Servant

Creature Elemental   4 / 3   {4}{U} (5)

Flying
{2}{U}: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."
—Jestus Dreya, Of Elements and Eternity



Color Identity: U,Blue
Printings:
Magic 2014 (Uncommon)

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Ajani's Chosen

Creature Cat Soldier   3 / 3   {2}{W}{W} (4)

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."



Color Identity: W,White
Printings:
Magic 2014 (Rare)

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Ajani, Caller of the Pride

Legendary Planeswalker Ajani   {1}{W}{W} (3)

[+1]: Put a +1/+1 counter on up to one target creature.
[−3]: Target creature gains flying and double strike until end of turn.
[−8]: Create X 2/2 white Cat creature tokens, where X is your life total.



Color Identity: W,White

Altar's Reap

Instant {1}{B} (2)

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Don't worry, your death will be as informative as possible."
—Gorghul, augur of skulls



Color Identity: B,Black

Angelic Accord

Enchantment {3}{W} (4)

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.



Color Identity: W,White
Printings:
Magic 2014 (Uncommon)

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Angelic Wall

Creature Wall   {1}{W} (2)

Defender (This creature can't attack.)
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager



Color Identity: W,White
Printings:
Magic 2014 (Common)

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Archaeomancer

Creature Human Wizard   1 / 2   {2}{U}{U} (4)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

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Archangel of Thune

Creature Angel   3 / 4   {3}{W}{W} (5)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.



Color Identity: W,White
Printings:
Magic 2014 (Mythic)

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Armored Cancrix

Creature Crab   2 / 5   {4}{U} (5)

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

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Artificer's Hex

Enchantment Aura   {B} (1)

Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."
—Dack Fayden



Color Identity: B,Black
Printings:
Magic 2014 (Uncommon)

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Auramancer

Creature Human Wizard   2 / 2   {2}{W} (3)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."



Color Identity: W,White

Awaken the Ancient

Enchantment Aura   {1}{R}{R}{R} (4)

Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.



Color Identity: R,Red
Printings:
Magic 2014 (Rare)

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Banisher Priest

Creature Human Cleric   2 / 2   {1}{W}{W} (3)

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
"Oathbreaker, I cast you out!"



Color Identity: W,White

Barrage of Expendables

Enchantment {R} (1)

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.



Color Identity: R,Red
Printings:
Magic 2014 (Uncommon)

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Battle Sliver

Creature Sliver   3 / 3   {4}{R} (5)

Sliver creatures you control get +2/+0.
"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"
—Hastric, Thunian scout



Color Identity: R,Red
Printings:
Magic 2014 (Uncommon)

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Bummer

234 cards found.