Vigilance
When "Brillantemental" enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When "Brillantemental" dies, return target artifact or enchantment card from your graveyard to your hand.
Trample
"Fight Night-dra" enters the battlefield with X +1/+1 counters on it.
When "Fight Night-dra" enters the battlefield, choose one —
• Double the number of +1/+1 counters on "Fight Night-dra".
• "Fight Night-dra" fights target creature you don't control.
, : "Good Wand, Lightly Used, No Refunds" deals 1 damage to any target.
When "Good Wand, Lightly Used, No Refunds" is put into a graveyard from the battlefield, it deals 5 damage to any target.
Vigilance
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, "Legendary Hydration" fights up to one target creature you don't control.
Flying
When "Rainy Knight" enters the battlefield, you draw three cards, then put two cards from your hand on top of your library in any order.
When "Rainy Knight" dies, shuffle it into its owner's library, then scry 2.
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
: "We Ran Out Of Punch" gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on "We Ran Out Of Punch". (Damage causes loss of life.)
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
[+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature.
[−3]: Exile target creature. Its controller gains 2 life.
[−10]: Creatures you control gain flying and double strike until end of turn.