1700 cards found.

Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Formats:

Abundant Growth

Enchantment Aura   {G} (1)

Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{t}: Add one mana of any color."



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Formats:

Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Mystery Booster (Uncommon)

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Abzan Falconer

Creature Human Soldier   2 / 3   {2}{W} (3)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.



Color Identity: W,White

Abzan Guide

Creature Human Warrior   4 / 4   {3}{W}{B}{G} (6)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: B,G,W,White,Black,Green
Printings:
Mystery Booster (Common)

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Abzan Runemark

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Academy Journeymage

Creature Human Wizard   3 / 2   {4}{U} (5)

This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Formats:

Accursed Spirit

Creature Spirit   3 / 2   {3}{B} (4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Illus. Kev Walker


Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Acrobatic Maneuver

Instant {2}{W} (3)

Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red

Act on Impulse

Sorcery {2}{R} (3)

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)



Color Identity: R,Red
Printings:
Mystery Booster (Uncommon)

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Formats:

Adanto Vanguard

Creature Vampire Soldier   1 / 1   {1}{W} (2)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Adorned Pouncer

Creature Cat   1 / 1   {1}{W} (2)

Double strike
Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)



Color Identity: W,White

Adventurous Impulse

Sorcery {G} (1)

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Aerie Bowmasters

Creature Dog Archer   3 / 4   {2}{G}{G} (4)

Reach (This creature can block creatures with flying.)
Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Formats:

Aether Hub

Land (0)

When Aether Hub enters the battlefield, you get {e} (an energy counter).
{t}: Add {C}.
{t}, Pay {e}: Add one mana of any color.

Illus. Sam Burley


Color Identity:
Printings:
Mystery Booster (Uncommon)

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Aether Spellbomb

Artifact {1} (1)

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.

Illus. Jim Nelson


Color Identity: Blue
Printings:
Mystery Booster (Common)

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Aether Tradewinds

Instant {2}{U} (3)

Return target permanent you control and target permanent you don't control to their owners' hands.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Formats:

Aetherflux Reservoir

Artifact {4} (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.



Color Identity:

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Bummer

1700 cards found.