1700 cards found.


Angel of Renewal

Creature Angel Ally   4 / 4   {5}{W} (6)

Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Angel of the Dire Hour

Creature Angel   5 / 4   {5}{W}{W} (7)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Illus. Jack Wang


Color Identity: W,White
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Angelic Destiny

Enchantment Aura   {2}{W}{W} (4)

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.



Color Identity: W,White
Printings:
Mystery Booster (Mythic)

Foreign Names:

Formats:

Angelic Gift

Enchantment Aura   {1}{W} (2)

Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Angelic Purge

Sorcery {2}{W} (3)

As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Angelsong

Instant {1}{W} (2)

Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Anger

Creature Incarnation   2 / 2   {3}{R} (4)

Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.



Color Identity: R,Red

Anger of the Gods

Sorcery {1}{R}{R} (3)

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.



Color Identity: R,Red
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Animar, Soul of Elements

Legendary Creature Elemental   1 / 1   {G}{U}{R} (3)

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.



Color Identity: G,R,U,Green,Blue,Red

Animate Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.



Color Identity: B,Black

Annihilate

Instant {3}{B}{B} (5)

Destroy target nonblack creature. It can't be regenerated.
Draw a card.

Illus. Kev Walker


Color Identity: B,Black
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Anticipate

Instant {1}{U} (2)

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Apostle's Blessing

Instant {1}{W/P} (2)

({W/P} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Approach of the Second Sun

Sorcery {6}{W} (7)

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.



Color Identity: W,White

Arachnus Web

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Arbor Armament

Instant {G} (1)

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

Illus. Bayard Wu


Color Identity: G,Green
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Arbor Elf

Creature Elf Druid   1 / 1   {G} (1)

{t}: Untap target Forest.

Illus. rk post


Color Identity: G,Green
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Arc Trail

Sorcery {1}{R} (2)

Arc Trail deals 2 damage to any target and 1 damage to another target.



Color Identity: R,Red

Arcane Denial

Instant {1}{U} (2)

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

Illus. Mark Zug


Color Identity: U,Blue

No results found.
Bummer

1700 cards found.